RUST METRICSFlight deck · live data
Data live Servers11,828 Players91,106 Populated3,754 Fresh wipes 3 h433 Scan5 min
‹ All servers141.195.11.116:28015
Offline Full Queue Fresh wipe Wipe due No query

Testing Quarters

Offline EU 141.195.11.116:28015 checked 1h ago

quad biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 74,650 ×1000

Entities

48 h range 74,650–74,650 · memory 1,658 MB
1239 ET SINCE RESTART 00:01

Uptime

0 h 1 min since its last restart, at the last reading
7-day average0peak 1
Rank#13,033top 58% · #2401 in EU
Last wipe1h agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory1,658MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75118:0019:00Wiped Thu 29 Oct, 19:42 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct17 Oct23 Oct

Top 58% of all ranked servers, top 82% in EU, and #570 of the quad servers (top 69%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap13.4 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 12 Nov, 18:18 UTC13d 21h
  3. WPT 3Thu 26 Nov, 18:18 UTC27d 21h
  4. WPT 4Thu 3 Dec, 19:00 UTC34d 21hFW
  5. WPT 5Thu 10 Dec, 18:18 UTC41d 21h

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:18 UTC2h ago – – running 1
Fri 16 Oct, 16:52 UTC13d ago 1 – – 0
Fri 2 Oct, 16:28 UTC27d ago 1 held half 14 days 1
Fri 2 Oct, 09:27 UTC27d ago 1 – 0.3 days 1
Fri 18 Sep, 16:37 UTC41d ago 1 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Testing Quarters?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't.

How often does Testing Quarters wipe, and when?

The prediction follows its tag, because too few of Testing Quarters's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 1 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

Which tags does Testing Quarters carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe from Testing Quarters. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Testing Quarters?

On Rust Metrics, Testing Quarters sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Player count

Where does Testing Quarters sit in the rankings?

Top 58% of all ranked servers: Testing Quarters takes #13,033 on seven-day player hours and #2,401 in Europe. Among servers in quad, it stands at #570.

What is the population on Testing Quarters?

Status for Testing Quarters: offline. Last seen 1 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.

Operator and location

Which location does Testing Quarters run from?

Its EU tag places Testing Quarters in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 141.195.11.116:28015.

What Rust version is Testing Quarters on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Testing Quarters. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Testing Quarters?

Over the last 48 hours the average was 10 server fps; the floor was 10. Reading: 74,650 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,658 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Testing Quarters, and is it online?

Testing Quarters reports offline. The last reading came 1 hours ago. By its reported uptime, the last restart was roughly 1 minutes ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Settings and map

How is Testing Quarters configured, and what rules are in force?

Check: gather rate. The name Testing Quarters does not state one. Check: group limit. 4 players, under the name quad. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

Which map is live on Testing Quarters?

Check: map. Procedural, size 3,800, seed 1337, generated by the game on Testing Quarters. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How can you get onto Testing Quarters?

Check: join. Open Rust, press F1, then enter client.connect 141.195.11.116:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.