MainTest
Offline EA 14.13.64.130:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:01 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/200
- 41/100
- 34/100
- 14/100
- 9/100
- 15/88
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on MainTest?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does MainTest wipe?
The rhythm of MainTest's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 10 hours ago the current world was made.
Tags
Which tags does MainTest carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts16 (Group limit): Team cap: 16; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; EA (East Asia): East Asia is the browser category it sits in from MainTest. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MainTest appear in Rust Metrics lists and filters?
On Rust Metrics, MainTest sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does MainTest hold among Rust servers?
Top 60% of all ranked servers: MainTest takes #12,986 on seven-day player hours and #466 in Asia.
How full does MainTest get?
Reading for MainTest: offline at this moment; last seen 14 days 10 hours ago.
Operator and location
What location is MainTest hosted in?
Its EA tag places MainTest in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 14.13.64.130:28015.
What Rust version is MainTest on?
Reading: MainTest, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on MainTest, and is it online?
Check: connection. MainTest is offline at this moment. Last contact was 14 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Settings and map
How is MainTest configured, and what rules are in force?
Reading the name gives no gather rate for MainTest. The cap on groups is 16 players. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MainTest?
Procedural map on MainTest, made by the game's generator.
Join
How do you connect to MainTest?
Check: join. Open Rust, press F1, then enter client.connect 14.13.64.130:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.