[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events
Online EU 136.243.54.148:2365 checked 12m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 14 · below 20 is lag, below 10 is badEntities
48 h range 102,784–122,370 · memory 2,633 MBUptime
1 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:05 UTC FW27d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/200
- 7/200
- 8/140
- 8/150
- 16/100
- 7/75
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
The busiest point of its recent wipes drew 4 players on average. 19 hours after the wipe, the crowd peaked on the latest wipe.
When does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events wipe?
Once a month [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 13 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
Tags published by [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe; sc1 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events appear in Rust Metrics lists and filters?
On Rust Metrics, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events hold among Rust servers?
Player hours over the last seven days put [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events at #3,050, #1,146 in Europe, in the top 14% of all ranked servers.
How full does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events get?
Current headcount on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events: 0 players, 100 slots available. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 00:00 UTC, averaging 2 players at that hour.
Server
Where does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events sit?
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 136.243.54.148:2365.
What Rust version is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
Reading: 87 server fps on average across the last 48 hours. It never dropped below 14. Check: entities. The peak was 122,370, counting buildings, deployables and the rest of the world. Reading: 4,683 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, and is it online?
[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events reports online. Status: normal. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
No gather rate appears in the name: [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
Check: map. Procedural, size 4,000, seed 304626451, generated by the game on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?
Check: join. Open Rust, press F1, then enter client.connect 136.243.54.148:2365. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://store.quackplay.com is where its website sits.