RUST METRICSFlight deck · live data
Data live Servers11,855 Players81,723 Populated3,800 Fresh wipes 3 h365 Scan5 min
‹ All servers135.148.15.102:23565
Online Full Queue Fresh wipe Wipe due No query

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 9m ago

1000x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 214 SERVER FPS

Server fps

48 h low 120 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,039 ×1000

Entities

48 h range 44,886–47,272 · memory 2,952 MB
1239 ET SINCE RESTART 2D 05H

Uptime

2 days 5 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,344top 69%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Memory2,952MBat the last reading
REC 1

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC22d ago 1 – running 0
Mon 5 Oct, 22:46 UTC23d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC31d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on 1000x | Cross Rust | Weekly?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.

How often does 1000x | Cross Rust | Weekly wipe, and when?

No next wipe can be predicted for 1000x | Cross Rust | Weekly, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 17 hours ago.

Tags

How should you read the tags on 1000x | Cross Rust | Weekly?

These are the tags 1000x | Cross Rust | Weekly publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 1000x | Cross Rust | Weekly?

On Rust Metrics, 1000x | Cross Rust | Weekly sits in these lists: Gather rate above 10x: server list and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Player count

What position does 1000x | Cross Rust | Weekly hold among Rust servers?

Ranking for 1000x | Cross Rust | Weekly: #15,344 on seven-day player hours, top 69% of all ranked servers.

What player count does 1000x | Cross Rust | Weekly carry?

Current headcount on 1000x | Cross Rust | Weekly: 0 players, 40 slots available. A seven-day average of 0 players is the reading.

Server details

Where does 1000x | Cross Rust | Weekly sit?

No region tag on 1000x | Cross Rust | Weekly. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 135.148.15.102:23565.

What Rust version is 1000x | Cross Rust | Weekly on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by 1000x | Cross Rust | Weekly. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on 1000x | Cross Rust | Weekly within range?

Over the last 48 hours the average was 198 server fps; the floor was 120. Peak entity count: 47,272. Buildings, deployables and all else included. Check: memory. Peak use was 3,820 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on 1000x | Cross Rust | Weekly, and is it online?

1000x | Cross Rust | Weekly reports online. Status: normal. Reading: uptime. About 2 days 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 28 September 2026.

Map and rules

What rules does 1000x | Cross Rust | Weekly enforce, and what are its settings?

Gather rate check: 1000x. That comes from the name 1000x | Cross Rust | Weekly. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

What map is 1000x | Cross Rust | Weekly on?

From seed 1218474365, the game generates the procedural map on 1000x | Cross Rust | Weekly. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto 1000x | Cross Rust | Weekly?

Press F1 in Rust and enter client.connect 135.148.15.102:23565. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.