1000x | Cross Rust | Weekly
Online 135.148.15.102:23565 checked 9m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 120 · below 20 is lag, below 10 is badEntities
48 h range 44,886–47,272 · memory 2,952 MBUptime
2 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:38 UTC22d ago | 1 | – | running | 0 |
| Mon 5 Oct, 22:46 UTC23d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 01:10 UTC31d ago | 2 | halved by day 3 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/50
- 6/250
- 2/50
- 3/100
- 1/90
- 2/16
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on 1000x | Cross Rust | Weekly?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
How often does 1000x | Cross Rust | Weekly wipe, and when?
No next wipe can be predicted for 1000x | Cross Rust | Weekly, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 17 hours ago.
Tags
How should you read the tags on 1000x | Cross Rust | Weekly?
These are the tags 1000x | Cross Rust | Weekly publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 1000x | Cross Rust | Weekly?
On Rust Metrics, 1000x | Cross Rust | Weekly sits in these lists: Gather rate above 10x: server list and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Player count
What position does 1000x | Cross Rust | Weekly hold among Rust servers?
Ranking for 1000x | Cross Rust | Weekly: #15,344 on seven-day player hours, top 69% of all ranked servers.
What player count does 1000x | Cross Rust | Weekly carry?
Current headcount on 1000x | Cross Rust | Weekly: 0 players, 40 slots available. A seven-day average of 0 players is the reading.
Server details
Where does 1000x | Cross Rust | Weekly sit?
No region tag on 1000x | Cross Rust | Weekly. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 135.148.15.102:23565.
What Rust version is 1000x | Cross Rust | Weekly on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by 1000x | Cross Rust | Weekly. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on 1000x | Cross Rust | Weekly within range?
Over the last 48 hours the average was 198 server fps; the floor was 120. Peak entity count: 47,272. Buildings, deployables and all else included. Check: memory. Peak use was 3,820 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on 1000x | Cross Rust | Weekly, and is it online?
1000x | Cross Rust | Weekly reports online. Status: normal. Reading: uptime. About 2 days 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 28 September 2026.
Map and rules
What rules does 1000x | Cross Rust | Weekly enforce, and what are its settings?
Gather rate check: 1000x. That comes from the name 1000x | Cross Rust | Weekly. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
What map is 1000x | Cross Rust | Weekly on?
From seed 1218474365, the game generates the procedural map on 1000x | Cross Rust | Weekly. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto 1000x | Cross Rust | Weekly?
Press F1 in Rust and enter client.connect 135.148.15.102:23565. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.