RUST METRICSFlight deck · live data
Data live Servers11,824 Players75,694 Populated3,728 Fresh wipes 3 h230 Scan5 min
‹ All servers133.88.120.172:28015
Offline Full Queue Fresh wipe Wipe due No query

TNK Rust Server in Japan

Offline EA 133.88.120.172:28015 checked 19d ago

vanillamoddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,816top 72% · #495 in EA
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct9 Oct13 Oct17 Oct

Top 72% of all ranked servers, top 94% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 09:48 UTC20d ago 1 – running 0
Thu 1 Oct, 22:52 UTC FW27d ago 2 held half 7.5 days 0
Tue 29 Sep, 14:36 UTC29d ago 3 held half 2.3 days 0
Tue 29 Sep, 07:22 UTC30d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on TNK Rust Server in Japan when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does TNK Rust Server in Japan wipe, and when?

There is no next wipe to predict: TNK Rust Server in Japan wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 4 hours ago.

Tag meanings

How should you read the tags on TNK Rust Server in Japan?

These are the tags TNK Rust Server in Japan publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EA (East Asia): The server browser files it under East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TNK Rust Server in Japan appear in Rust Metrics lists and filters?

Rust Metrics lists featuring TNK Rust Server in Japan: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does TNK Rust Server in Japan hold among Rust servers?

Ranked by seven-day player hours, TNK Rust Server in Japan sits at #15,816 and #495 in Asia, inside the top 72%.

What player count does TNK Rust Server in Japan carry?

Reading for TNK Rust Server in Japan: offline at this moment; last seen 19 days 11 hours ago.

Operator and location

Which location does TNK Rust Server in Japan run from?

Its EA tag places TNK Rust Server in Japan in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 133.88.120.172:28015.

What Rust version is TNK Rust Server in Japan on?

Rust network protocol 2634 and build 166494 on Linux is the build TNK Rust Server in Japan runs. Check: protocol. To join, your game must match; Steam handles the update.

Is TNK Rust Server in Japan up, and how often does it stay up?

Reading: offline. TNK Rust Server in Japan last answered 19 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.

Map and rules

What settings and rules apply on TNK Rust Server in Japan?

No gather rate appears in the name: TNK Rust Server in Japan. The group cap is 8 players, which is the default in the game. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on TNK Rust Server in Japan?

From seed 6543210, the game generates the procedural map on TNK Rust Server in Japan. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join TNK Rust Server in Japan?

Check: join. Open Rust, press F1, then enter client.connect 133.88.120.172:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,EA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.