hostname
Offline EU 130.49.155.156:10000 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Friday 30 October, 20:59 UTC, in 1d 4h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/100
- 291/305
- 154/175
- 31/200
- 5/150
- 11/200
Quick answers
from the figures on this pageWipe timing
How often does hostname wipe, and when?
From weekly: 7 days after its last wipe, the next wipe of hostname is an estimate. Friday 30 October at 20:59 UTC is when its next wipe is due. The world in play was created 47 days 19 hours ago. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on hostname?
These are the tags hostname publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts50 (Group limit): Teams are capped at 50; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does hostname appear in Rust Metrics lists and filters?
Rust Metrics lists featuring hostname: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does hostname hold among Rust servers?
Top – of all ranked servers: hostname takes #15,104 on seven-day player hours and #2,499 in Europe.
What player count does hostname carry?
hostname is not responding; status offline, last seen 45 days 9 hours ago.
Server details
Where does hostname sit?
Its EU tag places hostname in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 130.49.155.156:10000.
What Rust version is hostname on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by hostname. Matching protocol is required to join. Let Steam update your game.
How reliable is hostname, and is it online now?
Reading: offline. hostname last answered 45 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Settings and map
How is hostname configured, and what rules are in force?
No gather rate appears in the name: hostname. Check: group limit. Up to 50 players. The mode is battlefield. Note the following: kits and high rates drive fast PvP. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
Join
How do you connect to hostname?
Check: join. Open Rust, press F1, then enter client.connect 130.49.155.156:10000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.