RUST METRICSFlight deck · live data
Data live Servers11,880 Players98,236 Populated3,914 Fresh wipes 3 h395 Scan5 min
‹ All servers130.49.155.156:10000
Offline Full Queue Fresh wipe Wipe due No query

hostname

Offline EU 130.49.155.156:10000 checked 45d ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,104#2499 in EU
Last wipe47d agoweekly schedule
Next wipe1d 4hFri 30 Oct, 20:59 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Next wipe Friday 30 October, 20:59 UTC, in 1d 4h. Weekly: 7 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does hostname wipe, and when?

From weekly: 7 days after its last wipe, the next wipe of hostname is an estimate. Friday 30 October at 20:59 UTC is when its next wipe is due. The world in play was created 47 days 19 hours ago. A weekly wipe schedule is published in its tags.

Tags

How should you read the tags on hostname?

These are the tags hostname publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts50 (Group limit): Teams are capped at 50; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does hostname appear in Rust Metrics lists and filters?

Rust Metrics lists featuring hostname: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player count

What position does hostname hold among Rust servers?

Top – of all ranked servers: hostname takes #15,104 on seven-day player hours and #2,499 in Europe.

What player count does hostname carry?

hostname is not responding; status offline, last seen 45 days 9 hours ago.

Server details

Where does hostname sit?

Its EU tag places hostname in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 130.49.155.156:10000.

What Rust version is hostname on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by hostname. Matching protocol is required to join. Let Steam update your game.

How reliable is hostname, and is it online now?

Reading: offline. hostname last answered 45 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.

Settings and map

How is hostname configured, and what rules are in force?

No gather rate appears in the name: hostname. Check: group limit. Up to 50 players. The mode is battlefield. Note the following: kits and high rates drive fast PvP. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

Join

How do you connect to hostname?

Check: join. Open Rust, press F1, then enter client.connect 130.49.155.156:10000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^w,^i,EU,gmrust,cs163794,ts50,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts50
Group limit Teams are capped at 50.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^i
Battlefield Check: mode. Battlefield, with kits and high rates for quick fights.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.