RUST METRICSFlight deck · live data
Data live Servers11,716 Players60,383 Populated3,374 Fresh wipes 3 h178 Scan5 min
‹ All servers130.255.141.97:28020
Offline Full Queue Fresh wipe Wipe due No query

[WILDCORE] EU 2X | TEST | WEEKLY

Offline EU 130.255.141.97:28020 checked 19d ago

2x weekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,882top 72% · #2541 in EU
Last wipe19d agoweekly schedule
Next wipe1d 1hFri 30 Oct, 12:38 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Friday 30 October, 12:38 UTC, in 1d 1h. Weekly: 7 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [WILDCORE] EU 2X | TEST | WEEKLY wipe, and when?

From weekly: 7 days after its last wipe, the next wipe of [WILDCORE] EU 2X | TEST | WEEKLY is an estimate. On Friday 30 October at 12:38 UTC its next wipe is due. 19 days 22 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Tags

How should you read the tags on [WILDCORE] EU 2X | TEST | WEEKLY?

Tags published by [WILDCORE] EU 2X | TEST | WEEKLY, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [WILDCORE] EU 2X | TEST | WEEKLY appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [WILDCORE] EU 2X | TEST | WEEKLY: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Population

Where does [WILDCORE] EU 2X | TEST | WEEKLY sit in the rankings?

Player hours over the last seven days put [WILDCORE] EU 2X | TEST | WEEKLY at #15,882, #2,541 in Europe, in the top 72% of all ranked servers.

How full does [WILDCORE] EU 2X | TEST | WEEKLY get?

Reading for [WILDCORE] EU 2X | TEST | WEEKLY: offline at this moment; last seen 19 days 17 hours ago.

Server details

Which location does [WILDCORE] EU 2X | TEST | WEEKLY run from?

Reading: location. The EU tag puts [WILDCORE] EU 2X | TEST | WEEKLY in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 130.255.141.97:28020.

What Rust version is [WILDCORE] EU 2X | TEST | WEEKLY on?

Version check: Rust network protocol 2634 and build 167398 on Linux, run by [WILDCORE] EU 2X | TEST | WEEKLY. Check: protocol. To join, your game must match; Steam handles the update.

Is [WILDCORE] EU 2X | TEST | WEEKLY up, and how often does it stay up?

[WILDCORE] EU 2X | TEST | WEEKLY reports offline. The last reading came 19 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.

Rules and settings

What settings and rules apply on [WILDCORE] EU 2X | TEST | WEEKLY?

The name carries the rate: 2x gather on [WILDCORE] EU 2X | TEST | WEEKLY. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is [WILDCORE] EU 2X | TEST | WEEKLY on?

Procedural map on [WILDCORE] EU 2X | TEST | WEEKLY, made by the game's generator.

How to join

How can you get onto [WILDCORE] EU 2X | TEST | WEEKLY?

To join: start Rust, press F1 and type client.connect 130.255.141.97:28020. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build The server runs game build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.