[WILDCORE] EU 2X | TEST | WEEKLY
Offline EU 130.255.141.97:28020 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 12:38 UTC, in 1d 1h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1,015/1090
- 170/1000
- 242/300
- 316/1900
- 56/100
- 32/100
Quick answers
from the figures on this pageReset cycle
How often does [WILDCORE] EU 2X | TEST | WEEKLY wipe, and when?
From weekly: 7 days after its last wipe, the next wipe of [WILDCORE] EU 2X | TEST | WEEKLY is an estimate. On Friday 30 October at 12:38 UTC its next wipe is due. 19 days 22 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tags
How should you read the tags on [WILDCORE] EU 2X | TEST | WEEKLY?
Tags published by [WILDCORE] EU 2X | TEST | WEEKLY, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [WILDCORE] EU 2X | TEST | WEEKLY appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [WILDCORE] EU 2X | TEST | WEEKLY: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Population
Where does [WILDCORE] EU 2X | TEST | WEEKLY sit in the rankings?
Player hours over the last seven days put [WILDCORE] EU 2X | TEST | WEEKLY at #15,882, #2,541 in Europe, in the top 72% of all ranked servers.
How full does [WILDCORE] EU 2X | TEST | WEEKLY get?
Reading for [WILDCORE] EU 2X | TEST | WEEKLY: offline at this moment; last seen 19 days 17 hours ago.
Server details
Which location does [WILDCORE] EU 2X | TEST | WEEKLY run from?
Reading: location. The EU tag puts [WILDCORE] EU 2X | TEST | WEEKLY in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 130.255.141.97:28020.
What Rust version is [WILDCORE] EU 2X | TEST | WEEKLY on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by [WILDCORE] EU 2X | TEST | WEEKLY. Check: protocol. To join, your game must match; Steam handles the update.
Is [WILDCORE] EU 2X | TEST | WEEKLY up, and how often does it stay up?
[WILDCORE] EU 2X | TEST | WEEKLY reports offline. The last reading came 19 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
What settings and rules apply on [WILDCORE] EU 2X | TEST | WEEKLY?
The name carries the rate: 2x gather on [WILDCORE] EU 2X | TEST | WEEKLY. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is [WILDCORE] EU 2X | TEST | WEEKLY on?
Procedural map on [WILDCORE] EU 2X | TEST | WEEKLY, made by the game's generator.
How to join
How can you get onto [WILDCORE] EU 2X | TEST | WEEKLY?
To join: start Rust, press F1 and type client.connect 130.255.141.97:28020. Or press Launch Rust here and Steam opens the game and connects you.