[SEA] RustLab : Beta
Offline 124.120.156.147:28015 checked 6h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:32 UTC11h ago | – | – | – | 1 |
| Thu 29 Oct, 09:53 UTC12h ago | – | – | – | 1 |
| Tue 27 Oct, 20:34 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 17:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 16:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:50 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:40 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 13:23 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:58 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 12:48 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:02 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 09:18 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:52 UTC2d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/100
- 153/300
- 57/100
- 0/50
- 1/3300
- 1/300
Quick answers
from the figures on this pageReset cycle
When does [SEA] RustLab : Beta wipe?
A new world is made every few hours by [SEA] RustLab : Beta, which keeps no wipe schedule; those resets are not wipes.
Tags
How should you read the tags on [SEA] RustLab : Beta?
These are the tags [SEA] RustLab : Beta publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp350 (Max players): The server holds 350 slots; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [SEA] RustLab : Beta appear in Rust Metrics lists and filters?
On Rust Metrics, [SEA] RustLab : Beta sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does [SEA] RustLab : Beta sit in the rankings?
Player hours over seven days put [SEA] RustLab : Beta at #6,648, in the top 30% of all ranked servers.
How full does [SEA] RustLab : Beta get?
Status for [SEA] RustLab : Beta: offline. Last seen 6 hours ago. Check: players over seven days. Average 1, peak 3. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.
Server
Which location does [SEA] RustLab : Beta run from?
Reading: location. Nothing in the tags, but the name of [SEA] RustLab : Beta points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 124.120.156.147:28015.
What Rust version is [SEA] RustLab : Beta on?
Reading: [SEA] RustLab : Beta, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is [SEA] RustLab : Beta up, and how often does it stay up?
Check: connection. [SEA] RustLab : Beta is offline at this moment. Last contact was 6 hours ago. Uptime for the last 1 full day: 6 of 24 hours, or 25%. Check: first contact. Rust Metrics logged it on 27 October 2026.
Map and rules
What settings and rules apply on [SEA] RustLab : Beta?
Reading the name gives no gather rate for [SEA] RustLab : Beta. Check: group limit. Up to 16 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [SEA] RustLab : Beta?
Size 3,500 and seed 1906473059: the game generates the procedural map on [SEA] RustLab : Beta from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to [SEA] RustLab : Beta?
To join: start Rust, press F1 and type client.connect 124.120.156.147:28015. Or press Launch Rust here and Steam opens the game and connects you.