RUST METRICSFlight deck · live data
Data live Servers11,769 Players61,343 Populated3,535 Fresh wipes 3 h127 Scan5 min
‹ All servers123.50.149.73:28015
Offline Full Queue Fresh wipe Wipe due No query

RetroPVE (Testing Server)

Offline OC 123.50.149.73:28015 checked 12d ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,106top 70% · #186 in OC
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct8 Oct13 Oct18 Oct23 Oct

Top 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:48 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RetroPVE (Testing Server)?

An average of 2 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe.

How often does RetroPVE (Testing Server) wipe, and when?

With the force wipe, once a month, RetroPVE (Testing Server) wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 3 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does RetroPVE (Testing Server) carry, and what do they mean?

These are the tags RetroPVE (Testing Server) publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; OC (Oceania): The server browser files it under Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RetroPVE (Testing Server)?

On Rust Metrics, RetroPVE (Testing Server) sits in these lists: Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does RetroPVE (Testing Server) hold among Rust servers?

Top 70% of all ranked servers: RetroPVE (Testing Server) takes #15,106 on seven-day player hours and #186 in Oceania.

What player count does RetroPVE (Testing Server) carry?

RetroPVE (Testing Server) is not responding; status offline, last seen 12 days 3 hours ago.

Server

Where does RetroPVE (Testing Server) sit?

Its OC tag places RetroPVE (Testing Server) in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 123.50.149.73:28015.

What Rust version is RetroPVE (Testing Server) on?

Rust network protocol 2634 and build 166494 on Linux is the build RetroPVE (Testing Server) runs. Check: protocol. To join, your game must match; Steam handles the update.

Is RetroPVE (Testing Server) up, and how often does it stay up?

RetroPVE (Testing Server) reports offline. The last reading came 12 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.

Settings and map

How is RetroPVE (Testing Server) configured, and what rules are in force?

Check: gather rate. The name RetroPVE (Testing Server) does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is RetroPVE (Testing Server) on?

Check: map. Procedural, size 5,000, generated by the game, on RetroPVE (Testing Server).

Join

How can you get onto RetroPVE (Testing Server)?

Press F1 in Rust and enter client.connect 123.50.149.73:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,OC,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build Build 166494.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.