RetroPVE (Testing Server)
Offline OC 123.50.149.73:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:48 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/75
- 11/100
- 5/250
- 7/250
- 4/500
- 2/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RetroPVE (Testing Server)?
An average of 2 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe.
How often does RetroPVE (Testing Server) wipe, and when?
With the force wipe, once a month, RetroPVE (Testing Server) wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 3 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does RetroPVE (Testing Server) carry, and what do they mean?
These are the tags RetroPVE (Testing Server) publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; OC (Oceania): The server browser files it under Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RetroPVE (Testing Server)?
On Rust Metrics, RetroPVE (Testing Server) sits in these lists: Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does RetroPVE (Testing Server) hold among Rust servers?
Top 70% of all ranked servers: RetroPVE (Testing Server) takes #15,106 on seven-day player hours and #186 in Oceania.
What player count does RetroPVE (Testing Server) carry?
RetroPVE (Testing Server) is not responding; status offline, last seen 12 days 3 hours ago.
Server
Where does RetroPVE (Testing Server) sit?
Its OC tag places RetroPVE (Testing Server) in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 123.50.149.73:28015.
What Rust version is RetroPVE (Testing Server) on?
Rust network protocol 2634 and build 166494 on Linux is the build RetroPVE (Testing Server) runs. Check: protocol. To join, your game must match; Steam handles the update.
Is RetroPVE (Testing Server) up, and how often does it stay up?
RetroPVE (Testing Server) reports offline. The last reading came 12 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Settings and map
How is RetroPVE (Testing Server) configured, and what rules are in force?
Check: gather rate. The name RetroPVE (Testing Server) does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is RetroPVE (Testing Server) on?
Check: map. Procedural, size 5,000, generated by the game, on RetroPVE (Testing Server).
Join
How can you get onto RetroPVE (Testing Server)?
Press F1 in Rust and enter client.connect 123.50.149.73:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.