[JP]kuma2com Rust Server PvE
Online 122.250.21.107:28015 checked 12m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 88,978–91,286 · memory 4,118 MBUptime
12 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/200
- 33/100
- 25/100
- 16/100
- 10/100
- 18/88
Quick answers
from the figures on this pageReset cycle
When does [JP]kuma2com Rust Server PvE wipe?
To tell the rhythm of [JP]kuma2com Rust Server PvE, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 76 days 18 hours ago.
Tags
How should you read the tags on [JP]kuma2com Rust Server PvE?
These are the tags [JP]kuma2com Rust Server PvE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160556 (Build): Build 160556; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [JP]kuma2com Rust Server PvE appear in Rust Metrics lists and filters?
On Rust Metrics, [JP]kuma2com Rust Server PvE sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does [JP]kuma2com Rust Server PvE hold among Rust servers?
Player hours over seven days put [JP]kuma2com Rust Server PvE at #15,289, in the top 69% of all ranked servers.
How full does [JP]kuma2com Rust Server PvE get?
Current headcount on [JP]kuma2com Rust Server PvE: 0 players, 5 slots available. Seven-day reading: 0 players on average.
Operator and location
Which location does [JP]kuma2com Rust Server PvE run from?
Reading: location. Nothing in the tags, but the name of [JP]kuma2com Rust Server PvE points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 122.250.21.107:28015.
What Rust version is [JP]kuma2com Rust Server PvE on?
Version check: Rust network protocol 2632 and build 160556 on Windows, run by [JP]kuma2com Rust Server PvE. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [JP]kuma2com Rust Server PvE?
Over the last 48 hours the average was 99 server fps; the floor was 42. Peak entity count: 91,286. Buildings, deployables and all else included. Reading: 5,005 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is [JP]kuma2com Rust Server PvE up, and how often does it stay up?
Reading: online. [JP]kuma2com Rust Server PvE answers right now. Reading: uptime. About 12 days 17 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does [JP]kuma2com Rust Server PvE enforce, and what are its settings?
Check: gather rate. The name [JP]kuma2com Rust Server PvE does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is [JP]kuma2com Rust Server PvE on?
Size 4,000 and seed 12345: the game generates the procedural map on [JP]kuma2com Rust Server PvE from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join [JP]kuma2com Rust Server PvE?
To join: start Rust, press F1 and type client.connect 122.250.21.107:28015. Or press Launch Rust here and Steam opens the game and connects you.