RUST METRICSFlight deck · live data
Data live Servers11,619 Players31,668 Populated2,750 Fresh wipes 3 h74 Scan5 min
‹ All servers121.238.28.167:10241
Offline Full Queue Fresh wipe Wipe due No query

TestServer

Offline 121.238.28.167:10241 checked 27d ago

quad moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,109top 60%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers, and #592 of the quad servers (top 69%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does TestServer wipe, and when?

The rhythm of TestServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 52 days 21 hours ago the current world was made.

Lists and filters

How should you read the tags on TestServer?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): You may team up with at most 4; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TestServer. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does TestServer appear in Rust Metrics lists and filters?

On Rust Metrics, TestServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Where does TestServer sit in the rankings?

Ranking for TestServer: #14,109 on seven-day player hours, top 60% of all ranked servers. Among servers in quad, it stands at #592.

What player count does TestServer carry?

Reading for TestServer: offline at this moment; last seen 27 days 14 hours ago.

Operator and location

Where does TestServer sit?

No region comes from TestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 121.238.28.167:10241.

What Rust version is TestServer on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by TestServer. To get in, your game needs the same protocol; Steam applies the update.

How reliable is TestServer, and is it online now?

TestServer reports offline. The last reading came 27 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Rules and settings

How is TestServer configured, and what rules are in force?

Check: gather rate. The name TestServer does not state one. Groups stop at 4 players. The label given is quad. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join TestServer?

Check: join. Open Rust, press F1, then enter client.connect 121.238.28.167:10241. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts4
Group limit You may team up with at most 4.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.