[SEA] facepunch Premium 10
Offline EA 121.180.200.209:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/200
- 11/100
- 5/250
- 4/300
- 3/50
- 0/200
Quick answers
from the figures on this pageWipe schedule
How often does [SEA] facepunch Premium 10 wipe, and when?
An estimate from the force wipe gives [SEA] facepunch Premium 10's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 21 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does [SEA] facepunch Premium 10 carry, and what do they mean?
These are the tags [SEA] facepunch Premium 10 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; EA (East Asia): The server browser files it under East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [SEA] facepunch Premium 10 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [SEA] facepunch Premium 10: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [SEA] facepunch Premium 10 hold among Rust servers?
Ranked by seven-day player hours, [SEA] facepunch Premium 10 sits at #15,950 and #490 in Asia, inside the top 69%.
What player count does [SEA] facepunch Premium 10 carry?
Status for [SEA] facepunch Premium 10: offline. Last seen 26 days 20 hours ago.
Operator and location
Where does [SEA] facepunch Premium 10 sit?
Its EA tag places [SEA] facepunch Premium 10 in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 121.180.200.209:28015.
What Rust version is [SEA] facepunch Premium 10 on?
Reading: [SEA] facepunch Premium 10, Rust network protocol 2634 and build 166494, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on [SEA] facepunch Premium 10, and is it online?
[SEA] facepunch Premium 10 reports offline. The last reading came 26 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Settings and map
What settings and rules apply on [SEA] facepunch Premium 10?
Reading the name gives no gather rate for [SEA] facepunch Premium 10. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is [SEA] facepunch Premium 10 on?
From seed 201878573, the game generates the procedural map on [SEA] facepunch Premium 10. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto [SEA] facepunch Premium 10?
Check: join. Open Rust, press F1, then enter client.connect 121.180.200.209:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.