RUST METRICSFlight deck · live data
Data live Servers11,720 Players60,549 Populated3,378 Fresh wipes 3 h181 Scan5 min
‹ All servers114.224.141.97:10241
Offline Full Queue Fresh wipe Wipe due No query

TestServer

Offline 114.224.141.97:10241 checked 3d ago

quad moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,080top 36%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 36% of all ranked servers, and #435 of the quad servers (top 53%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does TestServer wipe, and when?

To tell the rhythm of TestServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 5 hours ago the current world was made.

Tag meanings

How should you read the tags on TestServer?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TestServer appear in Rust Metrics lists and filters?

On Rust Metrics, TestServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Where does TestServer sit in the rankings?

Player hours over seven days put TestServer at #8,080, in the top 36% of all ranked servers. Check: group rank. #435 among quad servers.

What player count does TestServer carry?

TestServer is not responding; status offline, last seen 3 days 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

Which location does TestServer run from?

No region comes from TestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 114.224.141.97:10241.

What Rust version is TestServer on?

Reading: TestServer, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on TestServer, and is it online?

Reading: offline. TestServer last answered 3 days 20 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 25 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does TestServer enforce, and what are its settings?

Reading the name gives no gather rate for TestServer. Groups stop at 4 players. The label given is quad. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join TestServer?

To join: start Rust, press F1 and type client.connect 114.224.141.97:10241. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.