TestServer
Offline 114.224.141.97:10241 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, and #435 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/60
- 4/99
- 10/80
- 18/300
- 1/100
- 0/50
Quick answers
from the figures on this pageWipe schedule
How often does TestServer wipe, and when?
To tell the rhythm of TestServer, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 5 hours ago the current world was made.
Tag meanings
How should you read the tags on TestServer?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TestServer appear in Rust Metrics lists and filters?
On Rust Metrics, TestServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Population
Where does TestServer sit in the rankings?
Player hours over seven days put TestServer at #8,080, in the top 36% of all ranked servers. Check: group rank. #435 among quad servers.
What player count does TestServer carry?
TestServer is not responding; status offline, last seen 3 days 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Which location does TestServer run from?
No region comes from TestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 114.224.141.97:10241.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TestServer, and is it online?
Reading: offline. TestServer last answered 3 days 20 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does TestServer enforce, and what are its settings?
Reading the name gives no gather rate for TestServer. Groups stop at 4 players. The label given is quad. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Join
What do you do to join TestServer?
To join: start Rust, press F1 and type client.connect 114.224.141.97:10241. Or press Launch Rust here and Steam opens the game and connects you.