RUST METRICSFlight deck · live data
Data live Servers11,814 Players74,934 Populated3,774 Fresh wipes 3 h146 Scan5 min
‹ All servers113.78.7.135:28015
Offline Full Queue Fresh wipe Wipe due No query

test01

Offline EA 113.78.7.135:28015 checked 19d ago

biweekly wipes
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,672top 62% · #469 in EA
Last wipe25d agobiweekly schedule
Next wipe2d 8hFri 30 Oct, 05:49 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 2d 8h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does test01 follow?

From biweekly: 14 days after its last wipe, the next wipe of test01 is an estimate. Due on Friday 30 October at 05:49 UTC is its next wipe. 25 days 15 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does test01 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; EA (East Asia): East Asia is the browser category it sits in from test01. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does test01 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry test01: Rust community servers: live readings. Reading: server list filters. It comes up under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

What position does test01 hold among Rust servers?

Ranked by seven-day player hours, test01 sits at #13,672 and #469 in Asia, inside the top 62%.

How full does test01 get?

Status for test01: offline. Last seen 19 days 10 hours ago.

Operator and location

What location is test01 hosted in?

test01 gives Asia as its location, with the EA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 113.78.7.135:28015.

What Rust version is test01 on?

Reading: test01, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is test01, and is it online now?

Reading: offline. test01 last answered 19 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.

Map and rules

How is test01 configured, and what rules are in force?

Check: gather rate. The name test01 does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

What map is test01 on?

Procedural map on test01, made by the game's generator.

Join

How do you connect to test01?

Check: join. Open Rust, press F1, then enter client.connect 113.78.7.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build The server runs game build 167231.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Region

EA
East Asia East Asia is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.