test01
Offline EA 113.78.5.219:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Friday 30 October, 05:02 UTC, in 1d 13h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/200
- 46/215
- 20/100
- 1/200
- 4/60
- 0/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does test01 follow?
An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. Due on Friday 30 October at 05:02 UTC is its next wipe. The world it runs now was made 54 days 10 hours ago. A wipe schedule of every two weeks is published in its tags.
Tag meanings
Which tags does test01 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; EA (East Asia): Its browser listing: East Asia from test01. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test01 appear in Rust Metrics lists and filters?
On Rust Metrics, test01 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does test01 sit in the rankings?
Top – of all ranked servers: test01 takes #13,247 on seven-day player hours and #461 in Asia.
How full does test01 get?
test01 is not responding; status offline, last seen 40 days 19 hours ago.
Operator and location
Where does test01 sit?
Its EA tag places test01 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 113.78.5.219:28015.
What Rust version is test01 on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by test01. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test01, and is it online?
Check: connection. test01 is offline at this moment. Last contact was 40 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on test01?
No gather rate appears in the name: test01. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is test01 on?
Procedural map on test01, made by the game's generator.
Connection
How can you get onto test01?
Press F1 in Rust and enter client.connect 113.78.5.219:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.