test01
Offline EA 113.78.4.198:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 2d 1h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/200
- 13/215
- 5/100
- 2/200
- 1/60
- 1/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does test01 follow?
An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. Due on Friday 30 October at 05:49 UTC is its next wipe. 25 days 22 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Tags
Which tags does test01 carry, and what do they mean?
These are the tags test01 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Two-week wipe schedule; EA (East Asia): The server browser files it under East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test01?
Rust Metrics lists featuring test01: Rust community servers: live readings. Reading: server list filters. It comes up under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does test01 sit in the rankings?
Player hours over the last seven days put test01 at #11,252, #467 in Asia, in the top 51% of all ranked servers.
What is the population on test01?
Reading for test01: offline at this moment; last seen 2 days 20 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Which location does test01 run from?
Reading: location. The EA tag puts test01 in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 113.78.4.198:28015.
What Rust version is test01 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by test01. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on test01, and is it online?
Reading: offline. test01 last answered 2 days 20 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Settings and map
What settings and rules apply on test01?
No gather rate appears in the name: test01. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.
What map is test01 on?
The game generates a procedural map for test01.
Join
What do you do to join test01?
Check: join. Open Rust, press F1, then enter client.connect 113.78.4.198:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.