场景还原专用服务器
Offline 110.42.96.44:22951 checked 1d ago
Server instruments
last reading Wed 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 46 · below 20 is lag, below 10 is badEntities
48 h range 107,428–110,040 · memory 3,214 MBUptime
3 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 07:31 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 30/100
- 23/200
- 1/100
- 9/100
- 18/100
- 20/100
Quick answers
from the figures on this pageReset cycle
What happens on 场景还原专用服务器 when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
How often does 场景还原专用服务器 wipe, and when?
Its rhythm cannot be told from the wipes of 场景还原专用服务器 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 18 hours ago the current world was made.
Lists and filters
How should you read the tags on 场景还原专用服务器?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from 场景还原专用服务器. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 场景还原专用服务器 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 场景还原专用服务器: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does 场景还原专用服务器 hold among Rust servers?
Player hours over seven days put 场景还原专用服务器 at #6,693, in the top 30% of all ranked servers.
How full does 场景还原专用服务器 get?
Reading for 场景还原专用服务器: offline at this moment; last seen 25 hours ago. Check: players over seven days. Average 0, peak 5. Average at the busiest hour was 0 players, at 06:00 UTC over the last 48 hours.
Operator and location
Where does 场景还原专用服务器 sit?
Check: location. No region tag comes from 场景还原专用服务器, but the name points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 110.42.96.44:22951.
What Rust version is 场景还原专用服务器 on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by 场景还原专用服务器. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on 场景还原专用服务器 within range?
Over the last 48 hours the average was 61 server fps; the floor was 46. Peak entity count: 110,040. Buildings, deployables and all else included. Reading: 3,695 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is 场景还原专用服务器 up, and how often does it stay up?
Check: connection. 场景还原专用服务器 is offline at this moment. Last contact was 25 hours ago. Check: restart. The uptime it reports puts the last restart about 3 days 12 hours ago. Reading: 70% uptime over the last 7 full days. It was up 118 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Rules and settings
What settings and rules apply on 场景还原专用服务器?
Check: gather rate. The name 场景还原专用服务器 does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is 场景还原专用服务器 on?
From seed 3250, the game generates the procedural map on 场景还原专用服务器. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Connection
How do you connect to 场景还原专用服务器?
To join: start Rust, press F1 and type client.connect 110.42.96.44:22951. Or press Launch Rust here and Steam opens the game and connects you. https://www.tyteam.net is where its website sits.