testserver
Offline EU 109.71.246.209:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU, and #531 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 28 October, 10:00 UTC, in 7h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/200
- 0/100
- 0/200
- 0/100
- 13/150
- 122/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does testserver follow?
An estimate from weekly: 7 days after its last wipe gives testserver's next wipe. On Wednesday 28 October at 10:00 UTC its next wipe is due. 13 days 16 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tag meanings
How should you read the tags on testserver?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts3 (Group limit): You may team up with at most 3; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Its browser listing: Europe from testserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show testserver?
Rust Metrics lists featuring testserver: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
What position does testserver hold among Rust servers?
Ranked by seven-day player hours, testserver sits at #15,144 and #2,594 in Europe, inside the top 70%. The trio group places it at #531.
What player count does testserver carry?
Reading for testserver: offline at this moment; last seen 12 days 14 hours ago.
Operator and location
What location is testserver hosted in?
Its EU tag places testserver in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 109.71.246.209:28015.
What Rust version is testserver on?
Rust network protocol 2634 and build 167781 on Windows is the build testserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is testserver, and is it online now?
Check: connection. testserver is offline at this moment. Last contact was 12 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
How is testserver configured, and what rules are in force?
Reading the name gives no gather rate for testserver. Check: group limit. 3 players, under the name trio. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join testserver?
Press F1 in Rust and enter client.connect 109.71.246.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.