RUST METRICSFlight deck · live data
Data live Servers11,869 Players97,045 Populated3,902 Fresh wipes 3 h396 Scan5 min
‹ All servers109.207.198.163:28015
Offline Full Queue Fresh wipe Wipe due No query

test

Offline 109.207.198.163:28015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#9,933top 45%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 22:16 UTC1d ago – – – 1
Mon 26 Oct, 22:24 UTC2d ago – – – 1
Mon 26 Oct, 21:00 UTC2d ago – – – 0
Mon 26 Oct, 18:13 UTC2d ago – – – 1
Mon 26 Oct, 17:29 UTC2d ago – – – 1
Mon 26 Oct, 16:36 UTC2d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does test wipe, and when?

No wipe schedule is kept by test, which makes a new world every few hours; those resets do not count as wipes.

Lists and filters

How should you read the tags on test?

These are the tags test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts5 (Group limit): Team cap: 5; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show test?

On Rust Metrics, test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does test sit in the rankings?

Ranking for test: #9,933 on seven-day player hours, top 45% of all ranked servers.

What player count does test carry?

Status for test: offline. Last seen 41 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 22:00 UTC over the last 48 hours.

Server details

Where does test sit?

No region comes from test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 109.207.198.163:28015.

What Rust version is test on?

Rust network protocol 2635 and build 168909 on Windows is the build test runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on test, and is it online?

Check: connection. test is offline at this moment. Last contact was 41 hours ago. Reading: 4% uptime over the last 2 full days. It was up 2 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.

Map and rules

How is test configured, and what rules are in force?

Reading the name gives no gather rate for test. The cap on groups is 5 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is test on?

The game generates a procedural map for test.

Connection

How can you get onto test?

Check: join. Open Rust, press F1, then enter client.connect 109.207.198.163:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts5
Group limit Team cap: 5.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.