RUST METRICSFlight deck · live data
Data live Servers11,899 Players103,131 Populated3,962 Fresh wipes 3 h371 Scan5 min
‹ All servers109.195.19.208:29015
Online Full Queue Fresh wipe Wipe due No query

TruePvE Procedural

Online 109.195.19.208:29015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,815 ×1000

Entities

48 h range 862–3,198 · memory 450 MB
1239 ET SINCE RESTART 13:35

Uptime

13 h 35 min since its last restart, at the last reading
7-day average0peak –
Rank#15,310top 69%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory450MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

02.557.51019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:30 UTC14h ago – – – 0
Wed 28 Oct, 03:30 UTC1d ago – – – 0
Tue 27 Oct, 03:30 UTC2d ago – – – 0
Mon 26 Oct, 03:30 UTC3d ago – – – 0
Sun 25 Oct, 03:30 UTC4d ago – – – 0
Sat 24 Oct, 03:30 UTC5d ago – – – 0
Fri 23 Oct, 16:38 UTC6d ago – – – 0
Fri 23 Oct, 03:30 UTC6d ago – – – 0
Thu 22 Oct, 19:09 UTC6d ago – – – 0
Thu 22 Oct, 03:30 UTC7d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does TruePvE Procedural wipe, and when?

No wipe schedule is kept by TruePvE Procedural, which makes a new world every few hours; those resets do not count as wipes.

Tags

How should you read the tags on TruePvE Procedural?

Tags published by TruePvE Procedural, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TruePvE Procedural appear in Rust Metrics lists and filters?

On Rust Metrics, TruePvE Procedural sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does TruePvE Procedural sit in the rankings?

Player hours over seven days put TruePvE Procedural at #15,310, in the top 69% of all ranked servers.

How full does TruePvE Procedural get?

0 of 100 slots are filled on TruePvE Procedural right now. Check: player average. 0 over the last seven days.

Server

What location is TruePvE Procedural hosted in?

No region comes from TruePvE Procedural. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 109.195.19.208:29015.

What Rust version is TruePvE Procedural on?

Rust network protocol 2635 and build 168909 on Linux is the build TruePvE Procedural runs. Check: protocol. To join, your game must match; Steam handles the update.

How does TruePvE Procedural perform?

Reading: 10 server fps on average across the last 48 hours. It never dropped below 10. Reading: 3,198 entities at the highest. That covers buildings, deployables and everything else. Reading: 630 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is TruePvE Procedural up, and how often does it stay up?

TruePvE Procedural reports online. Status: normal. Reading: uptime. About 13 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on TruePvE Procedural?

No gather rate appears in the name: TruePvE Procedural. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TruePvE Procedural?

Check: map. Procedural, size 1,024, seed 1, generated by the game on TruePvE Procedural. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: CraggyIsland.

Connection

How can you get onto TruePvE Procedural?

Check: join. Open Rust, press F1, then enter client.connect 109.195.19.208:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.truepve.ru/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.