[SEA] RustCamp | 3x | Biweekly
Online 108.136.160.56:28015 checked 13m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 183 · below 20 is lag, below 10 is badEntities
48 h range 67,190–69,679 · memory 2,470 MBUptime
3 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:13 UTC, in 2d 23h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Sun 1 Nov, 22:13 UTC2d 23h
- WPT 2Thu 5 Nov, 19:00 UTC6d 20hFW
- WPT 3Sun 15 Nov, 22:13 UTC16d 23h
- WPT 4Sun 29 Nov, 22:13 UTC30d 23h
- WPT 5Thu 3 Dec, 19:00 UTC34d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:13 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/115
- 3/300
- 46/150
- 6/120
- 3/200
- 5/120
Quick answers
from the figures on this pageReset cycle
What happens on [SEA] RustCamp | 3x | Biweekly when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does [SEA] RustCamp | 3x | Biweekly wipe?
Its tag guides the prediction: too few of [SEA] RustCamp | 3x | Biweekly's wipes are on record to confirm its schedule. On Sunday 1 November at 22:13 UTC its next wipe is due. The world it runs now was made 25 days ago. The tags carry an every-two-weeks wipe schedule.
Tags
Which tags does [SEA] RustCamp | 3x | Biweekly carry, and what do they mean?
These are the tags [SEA] RustCamp | 3x | Biweekly publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [SEA] RustCamp | 3x | Biweekly appear in Rust Metrics lists and filters?
On Rust Metrics, [SEA] RustCamp | 3x | Biweekly sits in these lists: 3x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
Population
What position does [SEA] RustCamp | 3x | Biweekly hold among Rust servers?
Player hours over seven days put [SEA] RustCamp | 3x | Biweekly at #15,276, in the top 69% of all ranked servers.
What player count does [SEA] RustCamp | 3x | Biweekly carry?
0 of 50 slots are filled on [SEA] RustCamp | 3x | Biweekly right now. A seven-day average of 0 players is the reading.
Server
What location is [SEA] RustCamp | 3x | Biweekly hosted in?
Reading: location. Nothing in the tags, but the name of [SEA] RustCamp | 3x | Biweekly points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 108.136.160.56:28015.
What Rust version is [SEA] RustCamp | 3x | Biweekly on?
Rust network protocol 2635 and build 168909 on Linux is the build [SEA] RustCamp | 3x | Biweekly runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [SEA] RustCamp | 3x | Biweekly?
Over the last 48 hours the average was 212 server fps; the floor was 183. Peak entity count: 69,679. Buildings, deployables and all else included. Memory peak: 2,708 MB. Expect lag when fps falls and entities climb.
Is [SEA] RustCamp | 3x | Biweekly up, and how often does it stay up?
[SEA] RustCamp | 3x | Biweekly reports online. Status: normal. Reading: uptime. About 3 days 3 hours ago it restarted, on its own count. Reading: 65% uptime over the last 7 full days. It was up 110 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Settings and map
How is [SEA] RustCamp | 3x | Biweekly configured, and what rules are in force?
The name carries the rate: 3x gather on [SEA] RustCamp | 3x | Biweekly. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [SEA] RustCamp | 3x | Biweekly?
Size 3,500 and seed 12345: the game generates the procedural map on [SEA] RustCamp | 3x | Biweekly from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to [SEA] RustCamp | 3x | Biweekly?
Press F1 in Rust and enter client.connect 108.136.160.56:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
