RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,030 Populated3,128 Fresh wipes 3 h109 Scan5 min
‹ All servers105.246.127.92:28031
Offline Full Queue Fresh wipe Wipe due No query

[ZA] Chocolate Aim Train | 1v1 | FFA | Targets

Offline 105.246.127.92:28031 checked 23d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 88 175 262 350 PAX 1 /350

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,967top 67%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets follow?

The rhythm of [ZA] Chocolate Aim Train | 1v1 | FFA | Targets's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 15 hours ago.

Tags

Which tags does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets carry, and what do they mean?

Tags published by [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp350 (Max players): Slots: 350; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [ZA] Chocolate Aim Train | 1v1 | FFA | Targets: Aim training servers, live readings and Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Africa; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets hold among Rust servers?

Player hours over seven days put [ZA] Chocolate Aim Train | 1v1 | FFA | Targets at #14,967, in the top 67% of all ranked servers.

How full does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets get?

Reading for [ZA] Chocolate Aim Train | 1v1 | FFA | Targets: offline at this moment; last seen 23 days 14 hours ago.

Server

What location is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets hosted in?

Check: location. No region tag comes from [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, but the name points to Africa. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 105.246.127.92:28031.

What Rust version is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets on?

Reading: [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets up, and how often does it stay up?

Check: connection. [ZA] Chocolate Aim Train | 1v1 | FFA | Targets is offline at this moment. Last contact was 23 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.

Map and rules

What rules does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets enforce, and what are its settings?

Check: gather rate. The name [ZA] Chocolate Aim Train | 1v1 | FFA | Targets does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Join

What do you do to join [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?

To join: start Rust, press F1 and type client.connect 105.246.127.92:28031. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp350,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp350
Max players Slots: 350.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.