RUST METRICSFlight deck · live data
Data live Servers11,834 Players79,225 Populated3,875 Fresh wipes 3 h158 Scan5 min
‹ All servers104.28.237.73:28015
Offline Full Queue Fresh wipe Wipe due No query

TeddyServer

Offline 104.28.237.73:28015 checked 24d ago

biweekly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,917top 61%
Last wipe24d agobiweekly schedule
Next wipe3d 6hSat 31 Oct, 04:05 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:05 UTC, in 3d 6h. Its biweekly schedule tag · low confidence

usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Sat 31 Oct, 04:05 UTC3d 6h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 21hFW
  3. WPT 3Sat 14 Nov, 04:05 UTC17d 6h
  4. WPT 4Sat 28 Nov, 04:05 UTC31d 6h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 21hFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:05 UTC24d ago 1 – running 0
Fri 2 Oct, 05:15 UTC25d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on TeddyServer?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 8 hours.

How often does TeddyServer wipe, and when?

Its tag guides the prediction: too few of TeddyServer's wipes are on record to confirm its schedule. Due on Saturday 31 October at 04:05 UTC is its next wipe. The world in play was created 24 days 17 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on TeddyServer?

These are the tags TeddyServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does TeddyServer appear in Rust Metrics lists and filters?

On Rust Metrics, TeddyServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Occupancy

What position does TeddyServer hold among Rust servers?

Player hours over seven days put TeddyServer at #13,917, in the top 61% of all ranked servers.

What player count does TeddyServer carry?

Status for TeddyServer: offline. Last seen 24 days 3 hours ago.

Server

Which location does TeddyServer run from?

Reading: location. TeddyServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.237.73:28015.

What Rust version is TeddyServer on?

Reading: TeddyServer, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.

Is TeddyServer up, and how often does it stay up?

Check: connection. TeddyServer is offline at this moment. Last contact was 24 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.

Rules and settings

What rules does TeddyServer enforce, and what are its settings?

Check: gather rate. The name TeddyServer does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is TeddyServer on?

Procedural map on TeddyServer, made by the game's generator.

Connection

How can you get onto TeddyServer?

Press F1 in Rust and enter client.connect 104.28.237.73:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.