Name of Server as Shown on the Client Server List
Offline EU 104.28.232.202:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:27 UTC, in 2d 9h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 15:27 UTC2d 9h
- WPT 2Thu 5 Nov, 19:00 UTC8d 12hFW
- WPT 3Fri 6 Nov, 15:27 UTC9d 9h
- WPT 4Fri 13 Nov, 15:27 UTC16d 9h
- WPT 5Fri 20 Nov, 15:27 UTC23d 9h
- WPT 6Fri 27 Nov, 15:27 UTC30d 9h
- WPT 7Thu 3 Dec, 19:00 UTC36d 12hFW
- WPT 8Fri 4 Dec, 15:27 UTC37d 9h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:27 UTC4d ago | 0 | – | running | 0 |
| Tue 13 Oct, 07:31 UTC14d ago | 1 | halved by day 5 | 10.3 days | 0 |
| Tue 6 Oct, 08:15 UTC21d ago | 1 | held half | 7 days | 1 |
| Sun 4 Oct, 08:54 UTC23d ago | – | – | 2 days | 0 |
| Sun 27 Sep, 13:58 UTC30d ago | 0 | – | 6.8 days | 0 |
| Sun 27 Sep, 07:31 UTC30d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 14:39 UTC36d ago | 0 | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 99/100
- 22/50
- 13/200
- 8/150
- 4/200
Quick answers
from the figures on this pageReset cycle
What happens on Name of Server as Shown on the Client Server List when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 7 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 5 it fell below half.
When does Name of Server as Shown on the Client Server List wipe?
The prediction follows its tag, because too few of Name of Server as Shown on the Client Server List's wipes are on record to confirm its schedule. Friday 30 October at 15:27 UTC is when its next wipe is due. 4 days 14 hours ago the current world was made. Its tags carry a weekly wipe schedule.
Tags
Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?
Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts60 (Group limit): Teams are capped at 60; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Name of Server as Shown on the Client Server List: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Occupancy
What position does Name of Server as Shown on the Client Server List hold among Rust servers?
Ranked by seven-day player hours, Name of Server as Shown on the Client Server List sits at #15,419 and #2,593 in Europe, inside the top 69%.
What is the population on Name of Server as Shown on the Client Server List?
Reading for Name of Server as Shown on the Client Server List: offline at this moment; last seen 4 days 7 hours ago. A seven-day average of 0 players is the reading.
Server
What location is Name of Server as Shown on the Client Server List hosted in?
Its EU tag places Name of Server as Shown on the Client Server List in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.28.232.202:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Name of Server as Shown on the Client Server List. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Name of Server as Shown on the Client Server List, and is it online?
Check: connection. Name of Server as Shown on the Client Server List is offline at this moment. Last contact was 4 days 7 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Settings and map
What rules does Name of Server as Shown on the Client Server List enforce, and what are its settings?
Reading the name gives no gather rate for Name of Server as Shown on the Client Server List. Check: group limit. Up to 60 players. The mode is battlefield. Note the following: high rates and kits for fast PvP. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Connection
How can you get onto Name of Server as Shown on the Client Server List?
Press F1 in Rust and enter client.connect 104.28.232.202:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.