Name of Server as Shown on the Client Server List
Offline EU 104.28.200.202:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:27 UTC, in 1d 19h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 15:27 UTC1d 19h
- WPT 2Thu 5 Nov, 19:00 UTC7d 22hFW
- WPT 3Fri 6 Nov, 15:27 UTC8d 19h
- WPT 4Fri 13 Nov, 15:27 UTC15d 19h
- WPT 5Fri 20 Nov, 15:27 UTC22d 19h
- WPT 6Fri 27 Nov, 15:27 UTC29d 19h
- WPT 7Thu 3 Dec, 19:00 UTC35d 22hFW
- WPT 8Fri 4 Dec, 15:27 UTC36d 19h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:27 UTC5d ago | 0 | – | running | 1 |
| Sun 4 Oct, 08:54 UTC24d ago | – | – | 19.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 308/320
- 153/175
- 15/200
- 16/150
- 12/200
Quick answers
from the figures on this pageReset cycle
What happens on Name of Server as Shown on the Client Server List when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Name of Server as Shown on the Client Server List follow?
The prediction follows its tag, because too few of Name of Server as Shown on the Client Server List's wipes are on record to confirm its schedule. Due on Friday 30 October at 15:27 UTC is its next wipe. The world in play was created 5 days 4 hours ago. A weekly wipe schedule is published in its tags.
Tags
How should you read the tags on Name of Server as Shown on the Client Server List?
Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp320 (Max players): Slots: 320; ts60 (Group limit): Teams are capped at 60; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?
On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust battlefield servers: check the readings. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Occupancy
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Top 69% of all ranked servers: Name of Server as Shown on the Client Server List takes #15,323 on seven-day player hours and #2,570 in Europe.
How full does Name of Server as Shown on the Client Server List get?
Reading for Name of Server as Shown on the Client Server List: offline at this moment; last seen 5 days 3 hours ago. Check: player average. 0 over the last seven days.
Operator and location
What location is Name of Server as Shown on the Client Server List hosted in?
Its EU tag places Name of Server as Shown on the Client Server List in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.28.200.202:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Reading: Name of Server as Shown on the Client Server List, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Name of Server as Shown on the Client Server List, and is it online?
Check: connection. Name of Server as Shown on the Client Server List is offline at this moment. Last contact was 5 days 3 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Name of Server as Shown on the Client Server List?
No gather rate appears in the name: Name of Server as Shown on the Client Server List. Group size, maximum: 60 players. The mode is battlefield. Note the following: high rates and kits for fast PvP. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Name of Server as Shown on the Client Server List?
Press F1 in Rust and enter client.connect 104.28.200.202:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.