test server
Offline 104.28.196.94:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/300
- 33/200
- 26/200
- 72/100
- 32/100
- 15/100
Quick answers
from the figures on this pageReset cycle
How often does test server wipe, and when?
The estimate for test server's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 31 days ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on test server?
These are the tags test server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does test server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test server: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does test server sit in the rankings?
Ranking for test server: #16,190 on seven-day player hours, top 68% of all ranked servers.
How full does test server get?
test server is not responding; status offline, last seen 30 days 20 hours ago.
Operator and location
What location is test server hosted in?
No region comes from test server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.196.94:28015.
What Rust version is test server on?
Reading: test server, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is test server up, and how often does it stay up?
test server reports offline. The last reading came 30 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 28 September 2026.
Rules and settings
What settings and rules apply on test server?
No gather rate appears in the name: test server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to test server?
Check: join. Open Rust, press F1, then enter client.connect 104.28.196.94:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.