Pyro Test Server
Online 104.234.251.154:28035 checked 8m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 76,239–82,282 · memory 1,761 MBUptime
4 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #451 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC10d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC22d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC26d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC34d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/60
- 4/99
- 8/80
- 17/300
- 4/100
- 0/50
Quick answers
from the figures on this pageReset cycle
What happens on Pyro Test Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. It fell below half by day 1 when it didn't.
When does Pyro Test Server wipe?
No next wipe can be predicted for Pyro Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 17 hours ago.
Tags
Which tags does Pyro Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^r (Roleplay): Roleplay is the purpose of this server; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Pyro Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Pyro Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pyro Test Server: Modded Rust servers, checked live and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Occupancy
Where does Pyro Test Server sit in the rankings?
Ranking for Pyro Test Server: #8,481 on seven-day player hours, top 38% of all ranked servers. The quad group places it at #451.
What is the population on Pyro Test Server?
Current headcount on Pyro Test Server: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Server
Where does Pyro Test Server sit?
Reading: location. Pyro Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.234.251.154:28035.
What Rust version is Pyro Test Server on?
Reading: Pyro Test Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Pyro Test Server?
Check: fps. Average 69 server fps over the last 48 hours, low of 40. Within range. Peak entity count: 82,282. Buildings, deployables and all else included. Check: memory. Peak use was 3,979 MB. Expect lag when fps falls and entities climb.
How reliable is Pyro Test Server, and is it online now?
Pyro Test Server reports online. Status: normal. By its reported uptime, the last restart was roughly 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Pyro Test Server?
Check: gather rate. The name Pyro Test Server does not state one. Groups stop at 4 players. The label given is quad. Mode check gives roleplay; roleplay rules, jobs and towns. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Pyro Test Server on?
From seed 250694, the game generates the procedural map on Pyro Test Server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Pyro Test Server?
Press F1 in Rust and enter client.connect 104.234.251.154:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/sCQCaHTNdX.