RUST METRICSFlight deck · live data
Data live Servers11,695 Players53,611 Populated3,212 Fresh wipes 3 h134 Scan5 min
‹ All servers104.129.133.103:28115
Online Full Queue Fresh wipe Wipe due No query

Vanilla++ CobaltRust.GG Solo/Duo/Trio

Online NA 104.129.133.103:28115 checked 11m ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 27 SERVER FPS

Server fps

48 h low 19 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 193,682 ×1000

Entities

48 h range 184,034–195,555 · memory 5,500 MB
1239 ET SINCE RESTART 23:10

Uptime

23 h 10 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,528top 25% · #925 in NA
Last wipe13d agobiweekly schedule
Next wipe11hThu 29 Oct, 21:21 UTC
Memory5,500MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 21:21 UTC, in 11h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

  1. WPT 1Thu 29 Oct, 21:21 UTC11h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 8hFW
  3. WPT 3Thu 12 Nov, 21:21 UTC14d 11h
  4. WPT 4Thu 26 Nov, 21:21 UTC28d 11h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 8hFW
  6. WPT 6Thu 10 Dec, 21:21 UTC42d 11h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:21 UTC13d ago 4 – running 0
Thu 1 Oct, 19:13 UTC FW27d ago 3 halved by day 13 14.1 days 0
Thu 17 Sep, 19:32 UTC41d ago 1 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

The busiest point of its recent wipes drew 3 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 8.5 it fell below half when it didn't.

When does Vanilla++ CobaltRust.GG Solo/Duo/Trio wipe?

The prediction follows its tag, because too few of Vanilla++ CobaltRust.GG Solo/Duo/Trio's wipes are on record to confirm its schedule. On Thursday 29 October at 21:21 UTC its next wipe is due. The world it runs now was made 13 days 12 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

Which tags does Vanilla++ CobaltRust.GG Solo/Duo/Trio carry, and what do they mean?

Tags published by Vanilla++ CobaltRust.GG Solo/Duo/Trio, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Vanilla++ CobaltRust.GG Solo/Duo/Trio?

Rust Metrics lists featuring Vanilla++ CobaltRust.GG Solo/Duo/Trio: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does Vanilla++ CobaltRust.GG Solo/Duo/Trio hold among Rust servers?

Top 25% of all ranked servers: Vanilla++ CobaltRust.GG Solo/Duo/Trio takes #5,528 on seven-day player hours and #925 in North America.

What is the population on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

0 of 100 slots are filled on Vanilla++ CobaltRust.GG Solo/Duo/Trio right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Server

Which location does Vanilla++ CobaltRust.GG Solo/Duo/Trio run from?

Its NA tag places Vanilla++ CobaltRust.GG Solo/Duo/Trio in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.129.133.103:28115.

What Rust version is Vanilla++ CobaltRust.GG Solo/Duo/Trio on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Vanilla++ CobaltRust.GG Solo/Duo/Trio. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Vanilla++ CobaltRust.GG Solo/Duo/Trio?

Reading: 26 server fps on average across the last 48 hours. It never dropped below 19. Check: entities. The peak was 195,555, counting buildings, deployables and the rest of the world. Reading: 6,834 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Vanilla++ CobaltRust.GG Solo/Duo/Trio, and is it online now?

Check: connection. Vanilla++ CobaltRust.GG Solo/Duo/Trio is online at this moment. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

No gather rate appears in the name: Vanilla++ CobaltRust.GG Solo/Duo/Trio. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Vanilla++ CobaltRust.GG Solo/Duo/Trio?

Size 5,000 and seed 3737745: the game generates the procedural map on Vanilla++ CobaltRust.GG Solo/Duo/Trio from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Vanilla++ CobaltRust.GG Solo/Duo/Trio?

To join: start Rust, press F1 and type client.connect 104.129.133.103:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.