RUST METRICSFlight deck · live data
Data live Servers11,875 Players97,136 Populated3,915 Fresh wipes 3 h398 Scan5 min
‹ All servers104.129.132.27:28050
Online Full Queue Fresh wipe Wipe due No query

EU 2x Medium | Map Preview

Online NA 104.129.132.27:28050 checked 7m ago

2x monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 10 20 30 40 PAX 17 /40

Players now

42% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 42 SERVER FPS

Server fps

48 h low 8 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 158,380 ×1000

Entities

48 h range 150,397–162,615 · memory 3,488 MB
1239 ET SINCE RESTART 14:36

Uptime

14 h 36 min since its last restart, at the last reading
7-day average0peak 20
Rank#4,364top 20% · #739 in NA
Last wipe16h agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Memory3,488MB48 h peak 20 players
REC 1

Players

AveragePeakWipe
0510152017:0002:0011:0021:0006:0015:00Wiped Thu 29 Oct, 00:29 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608017:0002:0011:0021:0006:0015:00Wiped Thu 29 Oct, 00:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers, top 40% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap13.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 30 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:29 UTC16h ago – – running 0
Thu 15 Oct, 14:50 UTC14d ago 15 halved by day 1 13.4 days 12
Wed 14 Oct, 17:06 UTC14d ago 18 – 0.9 days 0
Wed 30 Sep, 20:06 UTC28d ago 4 halved by day 1 13.9 days 0
Wed 16 Sep, 17:44 UTC42d ago 20 halved by day 1 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on EU 2x Medium | Map Preview?

At their busiest, its recent wipes drew 12 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does EU 2x Medium | Map Preview follow?

The only wipe for EU 2x Medium | Map Preview is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 16 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on EU 2x Medium | Map Preview?

Tags published by EU 2x Medium | Map Preview, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show EU 2x Medium | Map Preview?

Rust Metrics lists featuring EU 2x Medium | Map Preview: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10.

Player count

Where does EU 2x Medium | Map Preview sit in the rankings?

Ranked by seven-day player hours, EU 2x Medium | Map Preview sits at #4,364 and #739 in North America, inside the top 20%.

What player count does EU 2x Medium | Map Preview carry?

17 of 40 slots are filled on EU 2x Medium | Map Preview right now. Check: players over seven days. Average 0, peak 20. Average at the busiest hour was 15 players, at 15:00 UTC over the last 48 hours.

Operator and location

What location is EU 2x Medium | Map Preview hosted in?

Its NA tag places EU 2x Medium | Map Preview in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.129.132.27:28050.

What Rust version is EU 2x Medium | Map Preview on?

Reading: EU 2x Medium | Map Preview, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on EU 2x Medium | Map Preview within range?

Reading: 19 server fps on average across the last 48 hours. It never dropped below 8. Peak entity count: 162,615. Buildings, deployables and all else included. Check: memory. Peak use was 5,387 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is EU 2x Medium | Map Preview up, and how often does it stay up?

Check: connection. EU 2x Medium | Map Preview is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does EU 2x Medium | Map Preview enforce, and what are its settings?

Gather rate check: 2x. That comes from the name EU 2x Medium | Map Preview. Check: group limit. Up to 16 players. pve, fighting between players is off — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is off.

What map is EU 2x Medium | Map Preview on?

From seed 1337, the game generates the procedural map on EU 2x Medium | Map Preview. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

What do you do to join EU 2x Medium | Map Preview?

Press F1 in Rust and enter client.connect 104.129.132.27:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,^m,^v,NA,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.