RUST METRICSFlight deck · live data
Data live Servers11,594 Players39,481 Populated2,855 Fresh wipes 3 h135 Scan5 min
‹ All servers104.129.132.227:30015
Online Full Queue Fresh wipe Wipe due No query

Jitters Test Server

Online NA 104.129.132.227:30015 checked 8m ago

weekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Fri 04:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,000 ×1000

Entities

48 h range 81,000–93,000 · memory 2,389 MB
1239 ET SINCE RESTART 22:00

Uptime

22 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,191top 37% · #1179 in NA
Last wipe15d agoweekly schedule
Next wipe5d 4hWed 4 Nov, 10:20 UTC
Memory2,389MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 4h. Its weekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. WPT 1Wed 4 Nov, 10:20 UTC5d 4h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 13hFW
  3. WPT 3Wed 11 Nov, 10:20 UTC12d 4h
  4. WPT 4Wed 18 Nov, 10:20 UTC19d 4h
  5. WPT 5Wed 25 Nov, 10:20 UTC26d 4h
  6. WPT 6Wed 2 Dec, 10:20 UTC33d 4h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 13hFW
  8. WPT 8Wed 9 Dec, 10:20 UTC40d 4h

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC15d ago 1 – running 0
Thu 8 Oct, 10:56 UTC21d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC29d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC32d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC32d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC34d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC35d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC35d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC36d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Jitters Test Server when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 23 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 2.5 it fell below half.

What wipe timing does Jitters Test Server follow?

The prediction follows its tag, because too few of Jitters Test Server's wipes are on record to confirm its schedule. Due on Wednesday 4 November at 10:20 UTC is its next wipe. 15 days 19 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Lists and filters

Which tags does Jitters Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169621 (Build): The server runs game build 169621; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America from Jitters Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Jitters Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Jitters Test Server sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Player count

Where does Jitters Test Server sit in the rankings?

Ranked by seven-day player hours, Jitters Test Server sits at #8,191 and #1,179 in North America, inside the top 37%.

What is the population on Jitters Test Server?

Current headcount on Jitters Test Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 2.

Operator and location

Which location does Jitters Test Server run from?

Reading: location. The NA tag puts Jitters Test Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.129.132.227:30015.

What Rust version is Jitters Test Server on?

Rust network protocol 2635 and build 169621 on Linux is the build Jitters Test Server runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Jitters Test Server within range?

Over the last 48 hours the average was 60 server fps; the floor was 59. Reading: 93,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,545 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Jitters Test Server up, and how often does it stay up?

Check: connection. Jitters Test Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Jitters Test Server enforce, and what are its settings?

No gather rate appears in the name: Jitters Test Server. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Jitters Test Server?

Size 3,500 and seed 2244: the game generates the procedural map on Jitters Test Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto Jitters Test Server?

Press F1 in Rust and enter client.connect 104.129.132.227:30015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169621
Build The server runs game build 169621.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.