Jitters Test Server
Online NA 104.129.132.227:30015 checked 8m ago
Server instruments
last reading Fri 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 81,000–93,000 · memory 2,389 MBUptime
22 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 10:20 UTC, in 5d 4h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Wed 4 Nov, 10:20 UTC5d 4h
- WPT 2Thu 5 Nov, 19:00 UTC6d 13hFW
- WPT 3Wed 11 Nov, 10:20 UTC12d 4h
- WPT 4Wed 18 Nov, 10:20 UTC19d 4h
- WPT 5Wed 25 Nov, 10:20 UTC26d 4h
- WPT 6Wed 2 Dec, 10:20 UTC33d 4h
- WPT 7Thu 3 Dec, 19:00 UTC34d 13hFW
- WPT 8Wed 9 Dec, 10:20 UTC40d 4h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC29d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC32d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC36d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC37d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/50
- 4/75
- 195/2000
- 56/200
- 27/200
- 63/100
Quick answers
from the figures on this pageReset cycle
What happens on Jitters Test Server when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 23 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 2.5 it fell below half.
What wipe timing does Jitters Test Server follow?
The prediction follows its tag, because too few of Jitters Test Server's wipes are on record to confirm its schedule. Due on Wednesday 4 November at 10:20 UTC is its next wipe. 15 days 19 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does Jitters Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169621 (Build): The server runs game build 169621; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America from Jitters Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Jitters Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Jitters Test Server sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does Jitters Test Server sit in the rankings?
Ranked by seven-day player hours, Jitters Test Server sits at #8,191 and #1,179 in North America, inside the top 37%.
What is the population on Jitters Test Server?
Current headcount on Jitters Test Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 2.
Operator and location
Which location does Jitters Test Server run from?
Reading: location. The NA tag puts Jitters Test Server in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.129.132.227:30015.
What Rust version is Jitters Test Server on?
Rust network protocol 2635 and build 169621 on Linux is the build Jitters Test Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on Jitters Test Server within range?
Over the last 48 hours the average was 60 server fps; the floor was 59. Reading: 93,000 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,545 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Jitters Test Server up, and how often does it stay up?
Check: connection. Jitters Test Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Jitters Test Server enforce, and what are its settings?
No gather rate appears in the name: Jitters Test Server. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Jitters Test Server?
Size 3,500 and seed 2244: the game generates the procedural map on Jitters Test Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Jitters Test Server?
Press F1 in Rust and enter client.connect 104.129.132.227:30015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.