Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Online NA 104.128.58.16:28055 checked 12m ago
Server instruments
last reading Tue 21:00 UTCPlayers now
6% full 7-day avg7-day peakServer fps
48 h low 66 · below 20 is lag, below 10 is badEntities
48 h range 77,462–99,609 · memory 3,043 MBUptime
10 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 05:02 UTC6d ago | 3 | – | running | 2 |
| Thu 1 Oct, 18:23 UTC FW26d ago | 5 | halved by day 2 | 19.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/175
- 11/90
- 3/50
- 4/1000
- 2/15
- 1/50
Quick answers
from the figures on this pageWipe timing
What happens on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training when wipe day comes?
The busiest point of its recent wipes drew 4 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.
When does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipe?
With the force wipe, once a month, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 6 days 17 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
On Rust Metrics, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player count
What position does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hold among Rust servers?
Player hours over the last seven days put Save Ferrous PvE - No Decay/Raidable Bases/Events/Training at #3,172, #523 in North America, in the top 14% of all ranked servers.
How full does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training get?
Current headcount on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: 3 players, 50 slots available. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 23:00 UTC, 4 players on average.
Server details
Which location does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run from?
Its NA tag places Save Ferrous PvE - No Decay/Raidable Bases/Events/Training in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.128.58.16:28055.
What Rust version is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training on?
Reading: Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training within range?
Over the last 48 hours the average was 91 server fps; the floor was 66. Peak entity count: 99,609. Buildings, deployables and all else included. Reading: 3,545 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, and is it online now?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training reports online. Status: normal. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Reading the name gives no gather rate for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Size 4,096 and seed 1337: the game generates the procedural map on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Join
What do you do to join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
To join: start Rust, press F1 and type client.connect 104.128.58.16:28055. Or press Launch Rust here and Steam opens the game and connects you.