RUST METRICSFlight deck · live data
Data live Servers11,755 Players63,128 Populated3,519 Fresh wipes 3 h133 Scan5 min
‹ All servers104.128.58.16:28055
Online Full Queue Fresh wipe Wipe due No query

Save Ferrous PvE - No Decay/Raidable Bases/Events/Training

Online NA 104.128.58.16:28055 checked 12m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 12 25 38 50 PAX 3 /50

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 79 SERVER FPS

Server fps

48 h low 66 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 95,300 ×1000

Entities

48 h range 77,462–99,609 · memory 3,043 MB
1239 ET SINCE RESTART 10:04

Uptime

10 h 4 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,172top 14% · #523 in NA
Last wipe6d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Memory3,043MB48 h peak 4 players
REC 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

usual gap19.4 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 20hFW

The first 48 hours of its last wipes

Wed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 05:02 UTC6d ago 3 – running 2
Thu 1 Oct, 18:23 UTC FW26d ago 5 halved by day 2 19.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.

When does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipe?

With the force wipe, once a month, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 6 days 17 hours ago. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

On Rust Metrics, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training sits in these lists: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player count

What position does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hold among Rust servers?

Player hours over the last seven days put Save Ferrous PvE - No Decay/Raidable Bases/Events/Training at #3,172, #523 in North America, in the top 14% of all ranked servers.

How full does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training get?

Current headcount on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: 3 players, 50 slots available. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 23:00 UTC, 4 players on average.

Server details

Which location does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run from?

Its NA tag places Save Ferrous PvE - No Decay/Raidable Bases/Events/Training in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.128.58.16:28055.

What Rust version is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training on?

Reading: Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training within range?

Over the last 48 hours the average was 91 server fps; the floor was 66. Peak entity count: 99,609. Buildings, deployables and all else included. Reading: 3,545 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, and is it online now?

Save Ferrous PvE - No Decay/Raidable Bases/Events/Training reports online. Status: normal. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

Reading the name gives no gather rate for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

Size 4,096 and seed 1337: the game generates the procedural map on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Join

What do you do to join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

To join: start Rust, press F1 and type client.connect 104.128.58.16:28055. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.