RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h98 Scan5 min
‹ All servers103.94.238.201:28015
Offline Full Queue Fresh wipe Wipe due No query

[SEA] RustCamp | Vanilla | Biweekly

Offline 103.94.238.201:28015 checked 42d ago

vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,509no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does [SEA] RustCamp | Vanilla | Biweekly wipe, and when?

The rhythm of [SEA] RustCamp | Vanilla | Biweekly's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 8 hours ago.

Tag meanings

Which tags does [SEA] RustCamp | Vanilla | Biweekly carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from [SEA] RustCamp | Vanilla | Biweekly. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [SEA] RustCamp | Vanilla | Biweekly?

On Rust Metrics, [SEA] RustCamp | Vanilla | Biweekly sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does [SEA] RustCamp | Vanilla | Biweekly hold among Rust servers?

Player hours over seven days put [SEA] RustCamp | Vanilla | Biweekly at #15,509, in the top – of all ranked servers.

What player count does [SEA] RustCamp | Vanilla | Biweekly carry?

[SEA] RustCamp | Vanilla | Biweekly is not responding; status offline, last seen 42 days 7 hours ago.

Server details

Which location does [SEA] RustCamp | Vanilla | Biweekly run from?

Reading: location. Nothing in the tags, but the name of [SEA] RustCamp | Vanilla | Biweekly points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 103.94.238.201:28015.

What Rust version is [SEA] RustCamp | Vanilla | Biweekly on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by [SEA] RustCamp | Vanilla | Biweekly. Matching protocol is required to join. Let Steam update your game.

How reliable is [SEA] RustCamp | Vanilla | Biweekly, and is it online now?

[SEA] RustCamp | Vanilla | Biweekly reports offline. The last reading came 42 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.

Map and rules

What rules does [SEA] RustCamp | Vanilla | Biweekly enforce, and what are its settings?

Check: gather rate. The name [SEA] RustCamp | Vanilla | Biweekly does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [SEA] RustCamp | Vanilla | Biweekly?

Check: map. Procedural, generated by the game, on [SEA] RustCamp | Vanilla | Biweekly.

How to join

How do you connect to [SEA] RustCamp | Vanilla | Biweekly?

To join: start Rust, press F1 and type client.connect 103.94.238.201:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Game build reading: 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.