RUST METRICSFlight deck · live data
Data live Servers11,824 Players75,694 Populated3,728 Fresh wipes 3 h230 Scan5 min
‹ All servers103.62.51.132:28165
Online Full Queue Fresh wipe Wipe due No query

Pens Permacore 3 Lives | PVE | No Decay

Online 103.62.51.132:28165 checked 8m ago

teams off moddedoxidepvehardcore
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 78 SERVER FPS

Server fps

48 h low 74 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 79,836 ×1000

Entities

48 h range 77,333–79,952 · memory 5,174 MB
1239 ET SINCE RESTART 5D 12H

Uptime

5 days 12 hours since its last restart, at the last reading
7-day average0peak 1
Rank#12,178top 55%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory5,174MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 02:32 UTC24d ago 4 – running 0
Fri 2 Oct, 21:43 UTC26d ago 0 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Pens Permacore 3 Lives | PVE | No Decay when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 32 hours after the wipe, the crowd peaked on the latest wipe.

How often does Pens Permacore 3 Lives | PVE | No Decay wipe, and when?

To tell the rhythm of Pens Permacore 3 Lives | PVE | No Decay, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 11 hours ago.

Lists and filters

How should you read the tags on Pens Permacore 3 Lives | PVE | No Decay?

These are the tags Pens Permacore 3 Lives | PVE | No Decay publishes, and the server browser reads them: gmhardcore (Game mode): Check: ruleset. Hardcore, the harsher option; mp20 (Max players): 20 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^h (Hardcore): Facepunch's hardcore ruleset: fewer aids and a harsher fight to survive; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Pens Permacore 3 Lives | PVE | No Decay appear in Rust Metrics lists and filters?

On Rust Metrics, Pens Permacore 3 Lives | PVE | No Decay sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE and Hardcore; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o.

Player count

What position does Pens Permacore 3 Lives | PVE | No Decay hold among Rust servers?

Ranking for Pens Permacore 3 Lives | PVE | No Decay: #12,178 on seven-day player hours, top 55% of all ranked servers.

What is the population on Pens Permacore 3 Lives | PVE | No Decay?

Current headcount on Pens Permacore 3 Lives | PVE | No Decay: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does Pens Permacore 3 Lives | PVE | No Decay run from?

No region comes from Pens Permacore 3 Lives | PVE | No Decay. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 103.62.51.132:28165.

What Rust version is Pens Permacore 3 Lives | PVE | No Decay on?

Rust network protocol 2635 and build 168909 on Windows is the build Pens Permacore 3 Lives | PVE | No Decay runs. Matching protocol is required to join. Let Steam update your game.

How does Pens Permacore 3 Lives | PVE | No Decay perform?

Reading: 79 server fps on average across the last 48 hours. It never dropped below 74. Check: entities. The peak was 79,952, counting buildings, deployables and the rest of the world. Reading: 5,174 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Pens Permacore 3 Lives | PVE | No Decay, and is it online now?

Pens Permacore 3 Lives | PVE | No Decay reports online. Status: normal. Reading: uptime. About 5 days 12 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Pens Permacore 3 Lives | PVE | No Decay configured, and what rules are in force?

Reading the name gives no gather rate for Pens Permacore 3 Lives | PVE | No Decay. No group limit is published. Mode check gives hardcore; Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Pens Permacore 3 Lives | PVE | No Decay?

Map: procedural, 4,500, generated by the game, on Pens Permacore 3 Lives | PVE | No Decay.

How to join

What do you do to join Pens Permacore 3 Lives | PVE | No Decay?

Press F1 in Rust and enter client.connect 103.62.51.132:28165. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^h,^p,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Check: ruleset. Hardcore, the harsher option.
mp20
Max players 20 slots in total.
ts0
Group limit Team play is disabled.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Difficulty

^h
Hardcore Facepunch's hardcore ruleset: fewer aids and a harsher fight to survive.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.