DFAM Server
Offline NA 103.214.110.162:28035 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:08 UTC, in 5h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 18:08 UTC5h
- WPT 2Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 3Thu 12 Nov, 18:08 UTC14d 5h
- WPT 4Thu 19 Nov, 18:08 UTC21d 5h
- WPT 5Thu 26 Nov, 18:08 UTC28d 5h
- WPT 6Thu 3 Dec, 19:00 UTC35d 6hFW
- WPT 7Thu 10 Dec, 18:08 UTC42d 5h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW27d ago | 3 | – | running | 0 |
| Thu 24 Sep, 17:52 UTC34d ago | 3 | halved by day 2 | 7 days | 0 |
| Thu 17 Sep, 17:52 UTC41d ago | 3 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/50
- 0/75
- 104/2000
- 33/200
- 23/200
- 15/200
Quick answers
from the figures on this pageReset cycle
What happens on DFAM Server when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1.5 it fell below half.
How often does DFAM Server wipe, and when?
Its tag guides the prediction: too few of DFAM Server's wipes are on record to confirm its schedule. On Thursday 29 October at 18:08 UTC its next wipe is due. The world in play was created 27 days 18 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
How should you read the tags on DFAM Server?
These are the tags DFAM Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DFAM Server?
These Rust Metrics lists carry DFAM Server: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Weekly ^w, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
What position does DFAM Server hold among Rust servers?
Player hours over the last seven days put DFAM Server at #15,892, #1,539 in North America, in the top 72% of all ranked servers.
How full does DFAM Server get?
Status for DFAM Server: offline. Last seen 21 days 16 hours ago.
Server details
Where does DFAM Server sit?
DFAM Server gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 103.214.110.162:28035.
What Rust version is DFAM Server on?
Rust network protocol 2634 and build 166494 on Linux is the build DFAM Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is DFAM Server, and is it online now?
DFAM Server reports offline. The last reading came 21 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on DFAM Server?
Reading the name gives no gather rate for DFAM Server. 8 players per group, the default value. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is DFAM Server on?
From seed 2072735980, the game generates the procedural map on DFAM Server. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join DFAM Server?
Press F1 in Rust and enter client.connect 103.214.110.162:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://weoxide.host.