test01
Offline EA 103.152.113.67:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 1d 21h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/200
- 21/215
- 11/100
- 0/200
- 2/60
- 1/100
Quick answers
from the figures on this pageReset cycle
When does test01 wipe?
The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. Friday 30 October at 05:49 UTC is when its next wipe is due. The world in play was created 26 days 2 hours ago. A wipe schedule of every two weeks is published in its tags.
Lists and filters
Which tags does test01 carry, and what do they mean?
These are the tags test01 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; EA (East Asia): Its browser listing: East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test01?
Rust Metrics lists featuring test01: Rust community servers: live readings. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does test01 sit in the rankings?
Player hours over the last seven days put test01 at #14,835, #482 in Asia, in the top 67% of all ranked servers.
How full does test01 get?
test01 is not responding; status offline, last seen 18 days 21 hours ago.
Server details
Which location does test01 run from?
Reading: location. The EA tag puts test01 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 103.152.113.67:28015.
What Rust version is test01 on?
Reading: test01, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on test01, and is it online?
test01 reports offline. The last reading came 18 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Map and rules
What settings and rules apply on test01?
Reading the name gives no gather rate for test01. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is test01 on?
The game generates a procedural map for test01.
Connection
What do you do to join test01?
Check: join. Open Rust, press F1, then enter client.connect 103.152.113.67:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.