RUST METRICSFlight deck · live data
Data live Servers11,636 Players37,139 Populated2,912 Fresh wipes 3 h59 Scan5 min
‹ All servers103.152.113.5:28015
Offline Full Queue Fresh wipe Wipe due No query

test01

Offline EA 103.152.113.5:28015 checked 15d ago

biweekly wipes
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,376top 61% · #481 in EA
Last wipe25d agobiweekly schedule
Next wipe2d 2hFri 30 Oct, 05:49 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 61% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 2d 2h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does test01 wipe?

The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. Due on Friday 30 October at 05:49 UTC is its next wipe. The world in play was created 25 days 21 hours ago. The tags carry an every-two-weeks wipe schedule.

Lists and filters

Which tags does test01 carry, and what do they mean?

Tags published by test01, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; EA (East Asia): Its browser listing: East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does test01 appear in Rust Metrics lists and filters?

On Rust Metrics, test01 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Occupancy

Where does test01 sit in the rankings?

Top 61% of all ranked servers: test01 takes #13,376 on seven-day player hours and #481 in Asia.

What is the population on test01?

Reading for test01: offline at this moment; last seen 15 days 16 hours ago.

Server details

What location is test01 hosted in?

test01 gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.152.113.5:28015.

What Rust version is test01 on?

Reading: test01, Rust network protocol 2634 and build 167584, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on test01, and is it online?

Check: connection. test01 is offline at this moment. Last contact was 15 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.

Settings and map

How is test01 configured, and what rules are in force?

Reading the name gives no gather rate for test01. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

What map is test01 on?

Check: map. Procedural, generated by the game, on test01.

Join

How can you get onto test01?

To join: start Rust, press F1 and type client.connect 103.152.113.5:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Build 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Region

EA
East Asia Its browser listing: East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.