test01
Offline EA 103.152.113.57:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 1d 11h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/200
- 44/215
- 18/100
- 1/200
- 2/60
- 2/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does test01 follow?
The estimate for test01's next wipe comes from biweekly: 14 days after its last wipe. On Friday 30 October at 05:49 UTC its next wipe is due. The world it runs now was made 26 days 12 hours ago. The tags carry an every-two-weeks wipe schedule.
Tag meanings
Which tags does test01 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; EA (East Asia): The server browser files it under East Asia from test01. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show test01?
On Rust Metrics, test01 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
Where does test01 sit in the rankings?
Top 60% of all ranked servers: test01 takes #13,807 on seven-day player hours and #466 in Asia.
What player count does test01 carry?
test01 is not responding; status offline, last seen 26 days 1 hours ago.
Server details
Which location does test01 run from?
Its EA tag places test01 in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 103.152.113.57:28015.
What Rust version is test01 on?
Reading: test01, Rust network protocol 2634 and build 166586, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test01, and is it online now?
Check: connection. test01 is offline at this moment. Last contact was 26 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Settings and map
What settings and rules apply on test01?
No gather rate appears in the name: test01. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on test01?
Procedural map on test01, made by the game's generator.
Connection
What do you do to join test01?
Check: join. Open Rust, press F1, then enter client.connect 103.152.113.57:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.