RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,803 Populated3,995 Fresh wipes 3 h419 Scan5 min
‹ All servers103.15.236.233:26139
Online Full Queue Fresh wipe Wipe due No query

BulbaBlast

Online 103.15.236.233:26139 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 118 SERVER FPS

Server fps

48 h low 108 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 48,169 ×1000

Entities

48 h range 42,783–120,772 · memory 2,396 MB
1239 ET SINCE RESTART 01:37

Uptime

1 h 37 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,414top 24%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,396MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5219:0002:0009:0003:0010:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0002:0009:0003:0010:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:42 UTC18h ago – – – 0
Wed 28 Oct, 23:33 UTC19h ago – – – 0
Wed 28 Oct, 23:26 UTC19h ago – – – 0
Wed 28 Oct, 22:58 UTC19h ago – – – 1
Wed 28 Oct, 10:58 UTC1d ago – – – 0
Wed 28 Oct, 10:49 UTC1d ago – – – 1
Wed 28 Oct, 10:32 UTC1d ago – – – 0
Wed 28 Oct, 10:22 UTC1d ago – – – 0
Tue 27 Oct, 01:32 UTC2d ago – – – 0
Tue 27 Oct, 00:59 UTC2d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does BulbaBlast follow?

No wipe schedule is kept by BulbaBlast, which makes a new world every few hours; those resets do not count as wipes.

Lists and filters

How should you read the tags on BulbaBlast?

Tags published by BulbaBlast, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show BulbaBlast?

On Rust Metrics, BulbaBlast sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does BulbaBlast sit in the rankings?

Ranking for BulbaBlast: #5,414 on seven-day player hours, top 24% of all ranked servers.

What player count does BulbaBlast carry?

Current headcount on BulbaBlast: 0 players, 2 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 03:00 UTC, averaging 2 players at that hour.

Server

Which location does BulbaBlast run from?

No region tag on BulbaBlast. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 103.15.236.233:26139.

What Rust version is BulbaBlast on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by BulbaBlast. To get in, your game needs the same protocol; Steam applies the update.

How does BulbaBlast perform?

Reading: 182 server fps on average across the last 48 hours. It never dropped below 108. Peak entity count: 120,772. Buildings, deployables and all else included. Check: memory. Peak use was 5,652 MB. What players call lag comes from low fps and an entity count on the rise.

Is BulbaBlast up, and how often does it stay up?

Reading: online. BulbaBlast answers right now. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 158 of 168 hours, or 94%. Check: first contact. Rust Metrics logged it on 11 October 2026.

Rules and settings

How is BulbaBlast configured, and what rules are in force?

No gather rate appears in the name: BulbaBlast. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is BulbaBlast on?

Size 3,000 and seed 1488: the game generates the procedural map on BulbaBlast from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to BulbaBlast?

Check: join. Open Rust, press F1, then enter client.connect 103.15.236.233:26139. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.