Nnertz Test Zone
Online 103.1.213.251:28105 checked 11m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 78,786–101,104 · memory 2,002 MBUptime
13 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 04:10 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 01:00 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 06:15 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 00:26 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 23:56 UTC3d ago | – | – | – | 0 |
| Thu 22 Oct, 07:19 UTC7d ago | – | – | – | 1 |
| Thu 22 Oct, 07:12 UTC7d ago | 1 | halved by day 1 | 3.7 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 12/300
- 58/100
- 0/50
- 3/3300
- 1/300
- 2/100
Quick answers
from the figures on this pageReset cycle
How often does Nnertz Test Zone wipe, and when?
No wipe schedule is kept by Nnertz Test Zone, which makes a new world every few hours; those resets do not count as wipes.
Lists and filters
Which tags does Nnertz Test Zone carry, and what do they mean?
These are the tags Nnertz Test Zone publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Nnertz Test Zone?
These Rust Metrics lists carry Nnertz Test Zone: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does Nnertz Test Zone hold among Rust servers?
Ranking for Nnertz Test Zone: #7,278 on seven-day player hours, top 33% of all ranked servers.
How full does Nnertz Test Zone get?
Current headcount on Nnertz Test Zone: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 09:00 UTC, 1 players on average.
Server
Where does Nnertz Test Zone sit?
No region comes from Nnertz Test Zone. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 103.1.213.251:28105.
What Rust version is Nnertz Test Zone on?
Rust network protocol 2635 and build 168909 on Windows is the build Nnertz Test Zone runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Nnertz Test Zone?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 101,104 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,729 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Nnertz Test Zone, and is it online?
Nnertz Test Zone reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 92% uptime over the last 6 full days. It was up 133 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
How is Nnertz Test Zone configured, and what rules are in force?
No gather rate appears in the name: Nnertz Test Zone. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Nnertz Test Zone?
Size 4,000 and seed 1337: the game generates the procedural map on Nnertz Test Zone from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How can you get onto Nnertz Test Zone?
Press F1 in Rust and enter client.connect 103.1.213.251:28105. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://uce325268e2bb59378260d0193fb.dl.dropboxusercontent.com/cd/0/get/DK6UYdUX8Psft391-WINT6MwFlP8_8nLapPOm7eiAOC_u9vOvsFTTMWaVnOsP6wAJUQchb7lHNWXuABXNrIn_wgP5yNc_ZGs6JR9RDvnQzdzEjKzuzvQpnuStUzb__MOtrLb6cCunW3SE6vFg88y6aPq/file?dl=1.