RUST METRICSFlight deck · live data
Data live Servers11,869 Players103,347 Populated3,962 Fresh wipes 3 h552 Scan5 min
‹ All servers103.1.213.251:28105
Online Full Queue Fresh wipe Wipe due No query

Nnertz Test Zone

Online 103.1.213.251:28105 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 95,398 ×1000

Entities

48 h range 78,786–101,104 · memory 2,002 MB
1239 ET SINCE RESTART 13:52

Uptime

13 h 52 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,278top 33%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,002MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5220:0002:0009:0005:0012:0018:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304020:0002:0009:0005:0012:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:10 UTC15h ago – – – 0
Wed 28 Oct, 01:00 UTC1d ago – – – 0
Mon 26 Oct, 06:15 UTC3d ago – – – 0
Mon 26 Oct, 00:26 UTC3d ago – – – 0
Sun 25 Oct, 23:56 UTC3d ago – – – 0
Thu 22 Oct, 07:19 UTC7d ago – – – 1
Thu 22 Oct, 07:12 UTC7d ago 1 halved by day 1 3.7 days 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Nnertz Test Zone wipe, and when?

No wipe schedule is kept by Nnertz Test Zone, which makes a new world every few hours; those resets do not count as wipes.

Lists and filters

Which tags does Nnertz Test Zone carry, and what do they mean?

These are the tags Nnertz Test Zone publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Nnertz Test Zone?

These Rust Metrics lists carry Nnertz Test Zone: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does Nnertz Test Zone hold among Rust servers?

Ranking for Nnertz Test Zone: #7,278 on seven-day player hours, top 33% of all ranked servers.

How full does Nnertz Test Zone get?

Current headcount on Nnertz Test Zone: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 09:00 UTC, 1 players on average.

Server

Where does Nnertz Test Zone sit?

No region comes from Nnertz Test Zone. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 103.1.213.251:28105.

What Rust version is Nnertz Test Zone on?

Rust network protocol 2635 and build 168909 on Windows is the build Nnertz Test Zone runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Nnertz Test Zone?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Reading: 101,104 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,729 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Nnertz Test Zone, and is it online?

Nnertz Test Zone reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 13 hours ago. Reading: 92% uptime over the last 6 full days. It was up 133 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Map and rules

How is Nnertz Test Zone configured, and what rules are in force?

No gather rate appears in the name: Nnertz Test Zone. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Nnertz Test Zone?

Size 4,000 and seed 1337: the game generates the procedural map on Nnertz Test Zone from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto Nnertz Test Zone?

Press F1 in Rust and enter client.connect 103.1.213.251:28105. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://uce325268e2bb59378260d0193fb.dl.dropboxusercontent.com/cd/0/get/DK6UYdUX8Psft391-WINT6MwFlP8_8nLapPOm7eiAOC_u9vOvsFTTMWaVnOsP6wAJUQchb7lHNWXuABXNrIn_wgP5yNc_ZGs6JR9RDvnQzdzEjKzuzvQpnuStUzb__MOtrLb6cCunW3SE6vFg88y6aPq/file?dl=1.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.