RUST METRICSFlight deck · live data
Data live Servers11,782 Players67,928 Populated3,558 Fresh wipes 3 h196 Scan5 min
‹ All servers101.100.141.112:28015
Online Full Queue Fresh wipe Wipe due No query

NZ Chill

Online OC 101.100.141.112:28015 checked 12m ago

monthly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 166 SERVER FPS

Server fps

48 h low 91 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 118,069 ×1000

Entities

48 h range 116,179–118,670 · memory 4,817 MB
1239 ET SINCE RESTART 5D 21H

Uptime

5 days 21 hours since its last restart, at the last reading
7-day average0peak 3
Rank#5,360top 24% · #124 in OC
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Memory4,817MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers, top 58% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 6hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:58 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on NZ Chill when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 14 hours.

What wipe timing does NZ Chill follow?

Once a month NZ Chill wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 16 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on NZ Chill?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; OC (Oceania): Oceania is the browser category it sits in from NZ Chill. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does NZ Chill appear in Rust Metrics lists and filters?

On Rust Metrics, NZ Chill sits in these lists: Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does NZ Chill hold among Rust servers?

Top 24% of all ranked servers: NZ Chill takes #5,360 on seven-day player hours and #124 in Oceania.

What player count does NZ Chill carry?

Current headcount on NZ Chill: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 07:00 UTC, averaging 2 players at that hour.

Operator and location

Where does NZ Chill sit?

Its OC tag places NZ Chill in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 101.100.141.112:28015.

What Rust version is NZ Chill on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by NZ Chill. Matching protocol is required to join. Let Steam update your game.

How does NZ Chill perform?

Check: fps. Average 157 server fps over the last 48 hours, low of 91. Within range. Check: entities. The peak was 118,670, counting buildings, deployables and the rest of the world. Reading: 5,145 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is NZ Chill, and is it online now?

NZ Chill reports online. Status: normal. Reading: uptime. About 5 days 21 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on NZ Chill?

Reading the name gives no gather rate for NZ Chill. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

What map is NZ Chill on?

From seed 927876678, the game generates the procedural map on NZ Chill. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join NZ Chill?

To join: start Rust, press F1 and type client.connect 101.100.141.112:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.nzchill.com.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,^v,OC,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Region

OC
Oceania Oceania is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.