NZ Chill
Online OC 101.100.141.112:28015 checked 12m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 91 · below 20 is lag, below 10 is badEntities
48 h range 116,179–118,670 · memory 4,817 MBUptime
5 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 58% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 6hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 6hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:58 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/75
- 14/100
- 9/250
- 6/250
- 1/75
- 2/500
Quick answers
from the figures on this pageWipe timing
What happens on NZ Chill when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 14 hours.
What wipe timing does NZ Chill follow?
Once a month NZ Chill wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 16 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on NZ Chill?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; OC (Oceania): Oceania is the browser category it sits in from NZ Chill. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does NZ Chill appear in Rust Metrics lists and filters?
On Rust Metrics, NZ Chill sits in these lists: Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does NZ Chill hold among Rust servers?
Top 24% of all ranked servers: NZ Chill takes #5,360 on seven-day player hours and #124 in Oceania.
What player count does NZ Chill carry?
Current headcount on NZ Chill: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 07:00 UTC, averaging 2 players at that hour.
Operator and location
Where does NZ Chill sit?
Its OC tag places NZ Chill in Oceania. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 101.100.141.112:28015.
What Rust version is NZ Chill on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by NZ Chill. Matching protocol is required to join. Let Steam update your game.
How does NZ Chill perform?
Check: fps. Average 157 server fps over the last 48 hours, low of 91. Within range. Check: entities. The peak was 118,670, counting buildings, deployables and the rest of the world. Reading: 5,145 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is NZ Chill, and is it online now?
NZ Chill reports online. Status: normal. Reading: uptime. About 5 days 21 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on NZ Chill?
Reading the name gives no gather rate for NZ Chill. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is NZ Chill on?
From seed 927876678, the game generates the procedural map on NZ Chill. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join NZ Chill?
To join: start Rust, press F1 and type client.connect 101.100.141.112:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.nzchill.com.