Charlie (no decay)
Offline 99.76.200.68:28015 checked 8h ago
Server instruments
last reading Wed 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 66 · below 20 is lag, below 10 is badEntities
48 h range 113,316–115,828 · memory 4,228 MBUptime
3 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 9hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 9hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 00:36 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 316/325
- 147/200
- 103/350
- 112/400
- 52/200
- 103/300
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Charlie (no decay)?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 16 hours in.
How often does Charlie (no decay) wipe, and when?
With the force wipe, once a month, Charlie (no decay) wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 24 days 9 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does Charlie (no decay) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here from Charlie (no decay). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Charlie (no decay) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Charlie (no decay): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Charlie (no decay) hold among Rust servers?
Ranking for Charlie (no decay): #9,276 on seven-day player hours, top 42% of all ranked servers.
What is the population on Charlie (no decay)?
Reading for Charlie (no decay): offline at this moment; last seen 8 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Where does Charlie (no decay) sit?
Reading: location. Charlie (no decay) gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 99.76.200.68:28015.
What Rust version is Charlie (no decay) on?
Rust network protocol 2635 and build 168909 on Windows is the build Charlie (no decay) runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Charlie (no decay)?
Reading: 83 server fps on average across the last 48 hours. It never dropped below 66. Peak entity count: 115,828. Buildings, deployables and all else included. Check: memory. Peak use was 4,245 MB. Expect lag when fps falls and entities climb.
How reliable is Charlie (no decay), and is it online now?
Charlie (no decay) reports offline. The last reading came 8 hours ago. Reading: uptime. About 3 days 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Charlie (no decay) configured, and what rules are in force?
No gather rate appears in the name: Charlie (no decay). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Charlie (no decay) on?
Check: map. Procedural, size 4,500, seed 12345678, generated by the game on Charlie (no decay). The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Charlie (no decay)?
Press F1 in Rust and enter client.connect 99.76.200.68:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.