ShortsStudioValidation
Offline 99.60.20.209:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:22 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/500
- 129/100
- 54/225
- 53/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ShortsStudioValidation?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does ShortsStudioValidation follow?
To tell the rhythm of ShortsStudioValidation, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 2 hours ago.
Tag meanings
How should you read the tags on ShortsStudioValidation?
Tags published by ShortsStudioValidation, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ShortsStudioValidation?
These Rust Metrics lists carry ShortsStudioValidation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does ShortsStudioValidation sit in the rankings?
Ranking for ShortsStudioValidation: #15,180 on seven-day player hours, top 70% of all ranked servers.
What player count does ShortsStudioValidation carry?
Reading for ShortsStudioValidation: offline at this moment; last seen 12 days 2 hours ago.
Server
Where does ShortsStudioValidation sit?
No region comes from ShortsStudioValidation. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 99.60.20.209:28015.
What Rust version is ShortsStudioValidation on?
Rust network protocol 2634 and build 167058 on Windows is the build ShortsStudioValidation runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ShortsStudioValidation, and is it online?
Reading: offline. ShortsStudioValidation last answered 12 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
How is ShortsStudioValidation configured, and what rules are in force?
Reading the name gives no gather rate for ShortsStudioValidation. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
Connection
How do you connect to ShortsStudioValidation?
To join: start Rust, press F1 and type client.connect 99.60.20.209:28015. Or press Launch Rust here and Steam opens the game and connects you.