RUST METRICSFlight deck · live data
Data live Servers11,722 Players61,093 Populated3,368 Fresh wipes 3 h184 Scan5 min
‹ All servers99.28.120.66:28015
Offline Full Queue Fresh wipe Wipe due No query

Creative / Build

Offline 99.28.120.66:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,409top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Creative / Build wipe?

To tell the rhythm of Creative / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 11 hours ago.

Tags

Which tags does Creative / Build carry, and what do they mean?

These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Creative / Build?

Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Creative / Build hold among Rust servers?

Ranking for Creative / Build: #15,409 on seven-day player hours, top 69% of all ranked servers.

What is the population on Creative / Build?

Creative / Build is not responding; status offline, last seen 8 days 11 hours ago.

Server

Which location does Creative / Build run from?

No region tag on Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 99.28.120.66:28015.

What Rust version is Creative / Build on?

Reading: Creative / Build, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Creative / Build, and is it online?

Reading: offline. Creative / Build last answered 8 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 October 2026.

Rules and settings

What settings and rules apply on Creative / Build?

Reading the name gives no gather rate for Creative / Build. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Connection

What do you do to join Creative / Build?

To join: start Rust, press F1 and type client.connect 99.28.120.66:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.