Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
Online EU 185.248.134.200:28014 checked 11m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
16% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 74,000–97,000 · memory 2,172 MBUptime
2 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:01 UTC3h ago | – | – | running | 0 |
| Mon 19 Oct, 08:58 UTC10d ago | 7 | – | – | 3 |
| Wed 14 Oct, 19:21 UTC14d ago | 11 | held half | 4.6 days | 1 |
| Thu 1 Oct, 17:17 UTC FW27d ago | 57+10 queue | halved by day 1 | 13.1 days | 41 |
| Thu 1 Oct, 09:07 UTC28d ago | 57+10 queue | – | 0.3 days | 8 |
| Thu 24 Sep, 11:06 UTC35d ago | 18 | held half | 6.9 days | 5 |
| Tue 22 Sep, 19:53 UTC36d ago | 18 | – | 1.6 days | 5 |
| Thu 17 Sep, 06:19 UTC42d ago | 9 | held half | 5.6 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 228/999
- 18/100
- 42/100
- 33/150
- 22/50
- 8/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
The busiest point of its recent wipes drew 25 players on average. Peak crowd on the latest wipe: 8 hours in. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked follow?
No next wipe can be predicted for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 hours ago.
Tags
Which tags does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carry, and what do they mean?
These are the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169638 (Build): The server runs game build 169638; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^k (Build server): Design bases and practise building; EU (Europe): The server browser files it under Europe; sc1 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Check: operator. Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes a raichu.tv hostname, and so does 1 other server we track. Same operator, most likely.
Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked appear in Rust Metrics lists and filters?
On Rust Metrics, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sits in these lists: EU Rust servers, checked, Build and creative servers, Rust creative servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit in the rankings?
Ranked by seven-day player hours, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sits at #2,488 and #960 in Europe, inside the top 11%.
What player count does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carry?
Current headcount on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: 4 players, 25 slots available. Seven-day check: 2 players on average. Peak reading: 12. The last 48 hours peaked at 20:00 UTC, averaging 9 players at that hour.
Server
Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit?
Its EU tag places Raichu Staging | F1 Spawn | Noclip | DLC Unlocked in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.248.134.200:28014.
What Rust version is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on?
Rust network protocol 2636 and build 169638 on Linux is the build Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs. Check: protocol. To join, your game must match; Steam handles the update.
How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked perform?
Over the last 48 hours the average was 30 server fps; the floor was 21. Peak entity count: 97,000. Buildings, deployables and all else included. Memory peak: 2,478 MB. Expect lag when fps falls and entities climb.
What is the uptime on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it online?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked reports online. Status: normal. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked enforce, and what are its settings?
Reading the name gives no gather rate for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it under Community. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Check: map. Procedural, size 4,000, seed 201026, generated by the game on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Connection
How do you connect to Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
To join: start Rust, press F1 and type client.connect 185.248.134.200:28014. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/rustality is where its website sits.
