RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers185.248.134.200:28014
Online Full Queue Fresh wipe Wipe due No query

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked

Online EU 185.248.134.200:28014 checked 11m ago

vanilla
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 6 12 19 25 PAX 4 /25

Players now

16% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 21 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 95,000 ×1000

Entities

48 h range 74,000–97,000 · memory 2,172 MB
1239 ET SINCE RESTART 02:00

Uptime

2 h 0 min since its last restart, at the last reading
7-day average2peak 12
Rank#2,488top 11% · #960 in EU
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Memory2,172MB48 h peak 12 players
REC 1

Players

AveragePeakWipe
0510152016:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304016:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak25players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 14 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:01 UTC3h ago – – running 0
Mon 19 Oct, 08:58 UTC10d ago 7 – – 3
Wed 14 Oct, 19:21 UTC14d ago 11 held half 4.6 days 1
Thu 1 Oct, 17:17 UTC FW27d ago 57+10 queue halved by day 1 13.1 days 41
Thu 1 Oct, 09:07 UTC28d ago 57+10 queue – 0.3 days 8
Thu 24 Sep, 11:06 UTC35d ago 18 held half 6.9 days 5
Tue 22 Sep, 19:53 UTC36d ago 18 – 1.6 days 5
Thu 17 Sep, 06:19 UTC42d ago 9 held half 5.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

The busiest point of its recent wipes drew 25 players on average. Peak crowd on the latest wipe: 8 hours in. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked follow?

No next wipe can be predicted for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 hours ago.

Tags

Which tags does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carry, and what do they mean?

These are the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169638 (Build): The server runs game build 169638; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^k (Build server): Design bases and practise building; EU (Europe): The server browser files it under Europe; sc1 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Check: operator. Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes a raichu.tv hostname, and so does 1 other server we track. Same operator, most likely.

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked appear in Rust Metrics lists and filters?

On Rust Metrics, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sits in these lists: EU Rust servers, checked, Build and creative servers, Rust creative servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit in the rankings?

Ranked by seven-day player hours, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sits at #2,488 and #960 in Europe, inside the top 11%.

What player count does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked carry?

Current headcount on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: 4 players, 25 slots available. Seven-day check: 2 players on average. Peak reading: 12. The last 48 hours peaked at 20:00 UTC, averaging 9 players at that hour.

Server

Where does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked sit?

Its EU tag places Raichu Staging | F1 Spawn | Noclip | DLC Unlocked in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.248.134.200:28014.

What Rust version is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked on?

Rust network protocol 2636 and build 169638 on Linux is the build Raichu Staging | F1 Spawn | Noclip | DLC Unlocked runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked perform?

Over the last 48 hours the average was 30 server fps; the floor was 21. Peak entity count: 97,000. Buildings, deployables and all else included. Memory peak: 2,478 MB. Expect lag when fps falls and entities climb.

What is the uptime on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked, and is it online?

Raichu Staging | F1 Spawn | Noclip | DLC Unlocked reports online. Status: normal. Reading: uptime. About 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked enforce, and what are its settings?

Reading the name gives no gather rate for Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. 8 players per group, the default value. build & creative, no gathering; sandbox building instead — that is the game mode. The server browser lists it under Community. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

Check: map. Procedural, size 4,000, seed 201026, generated by the game on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Connection

How do you connect to Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?

To join: start Rust, press F1 and type client.connect 185.248.134.200:28014. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/rustality is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2636,^v,^c,^k,EU,gmrust,cs169638,sc1,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp25
Max players The server holds 25 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169638
Build The server runs game build 169638.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^c
Creative Creative: nothing to gather, and you build whatever you want.
^k
Build server Design bases and practise building.

Region

EU
Europe The server browser files it under Europe.

Other

sc1
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.