Test Server
Offline 99.252.41.209:58838 checked 11h ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:51 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 12:43 UTC5d ago | 1 | held half | 4.1 days | 1 |
| Thu 22 Oct, 15:27 UTC6d ago | 1 | – | 0.9 days | 1 |
| Wed 21 Oct, 22:03 UTC7d ago | 1 | – | 0.7 days | 1 |
| Mon 19 Oct, 13:28 UTC9d ago | 1 | – | 2.4 days | 0 |
| Thu 1 Oct, 10:19 UTC27d ago | 1 | halved by day 12 | 18.1 days | 1 |
| Wed 30 Sep, 02:50 UTC29d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC30d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC32d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 08:19 UTC34d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 16:17 UTC36d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC37d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC40d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC41d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC41d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 08:41 UTC41d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 23:55 UTC42d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 12:51 UTC42d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/500
- 124/100
- 100/225
- 35/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
How often does Test Server wipe, and when?
The rhythm of Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 35 hours ago the current world was made.
Tag meanings
Which tags does Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169566 (Build): Game build reading: 169566; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server?
These Rust Metrics lists carry Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #6,780, in the top 30% of all ranked servers.
How full does Test Server get?
Status for Test Server: offline. Last seen 11 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.
Operator and location
Which location does Test Server run from?
No region tag on Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 99.252.41.209:58838.
What Rust version is Test Server on?
Rust network protocol 2635 and build 169566 on Windows is the build Test Server runs. Matching protocol is required to join. Let Steam update your game.
Is Test Server up, and how often does it stay up?
Test Server reports offline. The last reading came 11 hours ago. Uptime for the last 7 full days: 24 of 168 hours, or 14%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Test Server?
Procedural map on Test Server, made by the game's generator.
Connection
How can you get onto Test Server?
Press F1 in Rust and enter client.connect 99.252.41.209:58838. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.