The Island | Build & Combat Practice
Offline NA 99.235.133.57:28015 checked 1d ago
Server instruments
last reading Tue 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 61 · below 20 is lag, below 10 is badEntities
48 h range 93,563–94,240 · memory 1,798 MBUptime
2 h 49 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/999
- 23/150
- 10/200
- 2/125
- 2/100
- 0/50
Quick answers
from the figures on this pageReset cycle
How often does The Island | Build & Combat Practice wipe, and when?
To tell the rhythm of The Island | Build & Combat Practice, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 7 hours ago.
Tags
How should you read the tags on The Island | Build & Combat Practice?
Tags published by The Island | Build & Combat Practice, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^k (Build server): Design bases and practise building; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does The Island | Build & Combat Practice appear in Rust Metrics lists and filters?
These Rust Metrics lists carry The Island | Build & Combat Practice: Aim training servers, live readings, Build and creative servers, Rust creative servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Creative ^c, Combat training ^d and Build server ^k; Group limit: 5 or more.
Occupancy
Where does The Island | Build & Combat Practice sit in the rankings?
Top 48% of all ranked servers: The Island | Build & Combat Practice takes #10,592 on seven-day player hours and #1,312 in North America.
What is the population on The Island | Build & Combat Practice?
The Island | Build & Combat Practice is not responding; status offline, last seen 44 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 04:00 UTC over the last 48 hours.
Operator and location
Which location does The Island | Build & Combat Practice run from?
The Island | Build & Combat Practice gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 99.235.133.57:28015.
What Rust version is The Island | Build & Combat Practice on?
Rust network protocol 2635 and build 168909 on Windows is the build The Island | Build & Combat Practice runs. Matching protocol is required to join. Let Steam update your game.
Is performance on The Island | Build & Combat Practice within range?
Reading: 86 server fps on average across the last 48 hours. It never dropped below 61. Peak entity count: 94,240. Buildings, deployables and all else included. Memory peak: 1,798 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on The Island | Build & Combat Practice, and is it online?
Check: connection. The Island | Build & Combat Practice is offline at this moment. Last contact was 44 hours ago. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Reading: 38% uptime over the last 7 full days. It was up 64 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
What settings and rules apply on The Island | Build & Combat Practice?
Reading the name gives no gather rate for The Island | Build & Combat Practice. The group cap is 8 players, which is the default in the game. combat training, loot is handed out for aim and PvP practice — that is the game mode. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on The Island | Build & Combat Practice?
Size 4,000 and seed 481981: the game generates the procedural map on The Island | Build & Combat Practice from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto The Island | Build & Combat Practice?
Check: join. Open Rust, press F1, then enter client.connect 99.235.133.57:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.