RUST METRICSFlight deck · live data
Data live Servers11,758 Players58,600 Populated3,466 Fresh wipes 3 h133 Scan5 min
‹ All servers99.181.18.10:28015
Online Full Queue Fresh wipe Wipe due No query

Potato XE2 Server

Online 99.181.18.10:28015 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,393top 56%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeakWipe
0123416:0017:0019:0020:0021:00Wiped Wed 28 Oct, 16:50 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep7 Oct13 Oct23 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:50 UTC5h ago – – running 0
Fri 23 Oct, 14:46 UTC5d ago 1 – 5.1 days 0
Tue 6 Oct, 21:43 UTC22d ago 1 halved by day 1 16.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Potato XE2 Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does Potato XE2 Server wipe?

There is no next wipe to predict: Potato XE2 Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 hours ago.

Tags

How should you read the tags on Potato XE2 Server?

These are the tags Potato XE2 Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Potato XE2 Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Potato XE2 Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does Potato XE2 Server hold among Rust servers?

Ranking for Potato XE2 Server: #12,393 on seven-day player hours, top 56% of all ranked servers.

What player count does Potato XE2 Server carry?

0 of 10 slots are filled on Potato XE2 Server right now. Seven-day check: 0 players on average. Peak reading: 1.

Server

Which location does Potato XE2 Server run from?

No region tag on Potato XE2 Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 99.181.18.10:28015.

What Rust version is Potato XE2 Server on?

Rust network protocol 2633 and build 164530 on Windows is the build Potato XE2 Server runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Potato XE2 Server, and is it online?

Potato XE2 Server reports online. Status: normal. Reading: 5% uptime over the last 7 full days. It was up 9 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.

Settings and map

What rules does Potato XE2 Server enforce, and what are its settings?

Check: gather rate. The name Potato XE2 Server does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Potato XE2 Server?

The game generates a procedural map for Potato XE2 Server.

How to join

What do you do to join Potato XE2 Server?

Check: join. Open Rust, press F1, then enter client.connect 99.181.18.10:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build The server runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.