e8 self-update
Offline 99.127.52.224:28315 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 133/100
- 197/225
- 85/700
- 228/700
- 349/350
Quick answers
from the figures on this pageReset cycle
When does e8 self-update wipe?
Its rhythm cannot be told from the wipes of e8 self-update on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 1 hours ago the current world was made.
Tags
Which tags does e8 self-update carry, and what do they mean?
These are the tags e8 self-update publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show e8 self-update?
Rust Metrics lists featuring e8 self-update: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does e8 self-update sit in the rankings?
Ranking for e8 self-update: #15,483 on seven-day player hours, top 71% of all ranked servers.
What is the population on e8 self-update?
e8 self-update is not responding; status offline, last seen 16 days 22 hours ago.
Operator and location
Where does e8 self-update sit?
No region comes from e8 self-update. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 99.127.52.224:28315.
What Rust version is e8 self-update on?
Rust network protocol 2634 and build 167398 on Linux is the build e8 self-update runs. Check: protocol. To join, your game must match; Steam handles the update.
Is e8 self-update up, and how often does it stay up?
Reading: offline. e8 self-update last answered 16 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.
Map and rules
What rules does e8 self-update enforce, and what are its settings?
Check: gather rate. The name e8 self-update does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is e8 self-update on?
The game generates a procedural map for e8 self-update.
How to join
What do you do to join e8 self-update?
To join: start Rust, press F1 and type client.connect 99.127.52.224:28315. Or press Launch Rust here and Steam opens the game and connects you.