Private Server
Online 99.111.154.49:28015 checked 9m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 11 · below 20 is lag, below 10 is badEntities
48 h range 108,908–117,820 · memory 4,759 MBUptime
5 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:27 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 133/100
- 43/225
- 34/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Private Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Private Server follow?
The rhythm of Private Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days ago.
Tag meanings
How should you read the tags on Private Server?
These are the tags Private Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; ^q (Premium): Entry needs Rust's premium status. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Private Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Private Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Private Server hold among Rust servers?
Ranking for Private Server: #12,432 on seven-day player hours, top 56% of all ranked servers.
How full does Private Server get?
Current headcount on Private Server: 0 players, 5 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Server
What location is Private Server hosted in?
No region comes from Private Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 99.111.154.49:28015.
What Rust version is Private Server on?
Reading: Private Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Private Server perform?
Reading: 57 server fps on average across the last 48 hours. It never dropped below 11. Check: entities. The peak was 117,820, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,273 MB. Expect lag when fps falls and entities climb.
Is Private Server up, and how often does it stay up?
Reading: online. Private Server answers right now. By its reported uptime, the last restart was roughly 5 days 22 hours ago. Reading: 85% uptime over the last 7 full days. It was up 142 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Map and rules
How is Private Server configured, and what rules are in force?
Check: gather rate. The name Private Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.
What map is Private Server on?
Size 4,400 and seed 482450477: the game generates the procedural map on Private Server from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Private Server?
Check: join. Open Rust, press F1, then enter client.connect 99.111.154.49:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.