RUST METRICSFlight deck · live data
Data live Servers11,824 Players75,694 Populated3,728 Fresh wipes 3 h230 Scan5 min
‹ All servers99.106.112.153:28015
Offline Full Queue Fresh wipe Wipe due No query

Mudds PvE Rust Server

Offline 99.106.112.153:28015 checked 27d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,950top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:38 UTC27d ago 0 – running 0
Thu 24 Sep, 15:30 UTC34d ago 1 – 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Mudds PvE Rust Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does Mudds PvE Rust Server wipe?

The rhythm of Mudds PvE Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 12 hours ago the current world was made.

Lists and filters

Which tags does Mudds PvE Rust Server carry, and what do they mean?

These are the tags Mudds PvE Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Mudds PvE Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, Mudds PvE Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Mudds PvE Rust Server sit in the rankings?

Ranking for Mudds PvE Rust Server: #15,950 on seven-day player hours, top 69% of all ranked servers.

How full does Mudds PvE Rust Server get?

Status for Mudds PvE Rust Server: offline. Last seen 27 days 12 hours ago.

Server

Which location does Mudds PvE Rust Server run from?

No region tag on Mudds PvE Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 99.106.112.153:28015.

What Rust version is Mudds PvE Rust Server on?

Rust network protocol 2634 and build 166494 on Windows is the build Mudds PvE Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Mudds PvE Rust Server, and is it online?

Mudds PvE Rust Server reports offline. The last reading came 27 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Mudds PvE Rust Server?

Check: gather rate. The name Mudds PvE Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is Mudds PvE Rust Server on?

Check: map. Procedural, generated by the game, on Mudds PvE Rust Server.

How to join

What do you do to join Mudds PvE Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 99.106.112.153:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build The server runs game build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.